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๐Ÿ’ฐ Super Mario64 Gameshark Codes - wiiboy34

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I be copied my list of Super Mario 64 Gameshark Codes. Thanks to Yoshielectron and other YouTubers, I give. Super Mario Bros.'s Mario (NES game). Nikkonolasco's suit


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Super mario 64 Gameshark codes | Smashboards
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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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CHEAT CODE CHALLENGE! (SM64)

T7766547
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Super Mario64 Gameshark Codes - wiiboy34
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Super Mario64 Gameshark Codes - wiiboy34
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Welcome to Smashboards, the world's largest Super Smash Brothers community!
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Post your own custom gameshark codes you made or if you have the permission of who ever made them post them here.
Mine Note some of these codes are old Expert Mode A033B197 0000 8033B21D 0000 812A07F8 3C01 812A07FA 8036 812A07FC 8C21 812A07FE 1160 812A0800 C424 812A0802 00AC 812A0804 C426 812A0806 00A0 812A0808 4606 812A080A 2200 812A080C 4604 812A080E 4200 812A0810 4604 812A0812 4200 812A0814 E7A8 812A0816 0030 812A0818 C42A 812A081A 00B4 812A081C C430 812A081E 00A8 812A0820 4610 812A0822 5480 812A0824 460A 812A0826 9480 812A0828 460A 812A082A 9480 812A082C E7B2 812A082E 002C 812A0830 C7AC 812A0832 0030 812A0834 8FA6 812A0836 002C 812A0838 27A7 812A083A 0034 812A083C 0C0E 812A083E 0640 812A0840 C42E 812A0842 00A4 803328F2 0008 803328DA 0008 803328E6 0008 812FF72A 47B7 812FF60E 47B7 812FB628 0000 812FB62A 0000 812FB638 0000 812FB63A 0000 812FB648 0000 812FB64A 0000 812FB658 0000 812FB65A 0000 810EF8C4 0C00 810EF8C6 0000 810EF8C8 802F 810EF8CA F408 810EF8CC 0800 810EF8CE 0000 810EF8D0 0C00 810EF8D2 0000 810EF8D4 802F 810EF8D6 F96C 810EF8D8 0C00 810EF8DA 0000 810EF8DC 802F 810EF8DE F96C 810EF8E0 0900 810EF8E2 0000 8033B177 0001 Auto Wall kicks D133AFA0 8000 8133AFA0 0500 Easy BLJ Anywere Just run and hold Z and tap A the slower you tap A the faster you go.
Flipped Hud 80338380 0030 80338384 002A 81338388 2D00 8033838C 0030 80338390 002A 81338394 2B00 80338398 0030 8033839C 0000 813383A0 2A2C Starman Mario Update of Yoshielectrons 802524CA 0001 802524CF 0082 80252F12 0001 80252F17 0082 8025303E 0001 80253043 0082 8025305A 0001 8025305F 0082 8025323A 0001 8025323F 0082 all super mario 64 gameshark codes 0001 802643D7 0082 8026094A 0001 8026094F 0082 80262EFE 0001 80262F03 0082 80263082 0001 80263087 0082 802677A6 0001 802677AB 0082 80268086 0001 8026809B 0082 802682A2 0001 802682A7 0082 802682F2 0001 80268307 0082 8032DCEC 0001 8032DCEF 0082 8126B828 8FAD 8126B832 1080 8126B836 08A4 81252662 42A0 8125267A 42A0 8007C53F 0000 8007C53D 0000 8107EC80 FFAA 8107EC82 0000 8107EC88 0000 8107EC8A 0000 803331C2 0000 8133D3E0 3C04 8133D3E2 8008 8133D3E4 9485 8133D3E6 EC20 8133D3E8 24A5 8133D3EA 00C0 8133D3EC A485 8133D3EE EC20 8133D3F0 A485 8133D3F2 EC24 8133D3F4 A485 8133D3F6 EC28 8133D3F8 A485 8133D3FA EC2C 8133D3FC A485 8133D3FE EC38 8133D400 A485 8133D402 EC3C 8133D404 A485 8133D406 EC40 8133D408 A485 8133D40A EC44 8133D40C A485 8133D40E EC50 8133D410 A485 8133D412 EC54 8133D414 A485 8133D416 EC58 8133D418 A485 8133D41A EC5C 8133D41C A485 8133D41E EC68 8133D420 A485 8133D422 EC6C 8133D424 A485 8133D426 EC70 8133D428 A485 8133D42A EC74 8133D42C 03E0 8133D42E 0008 810EE060 8033 810EE062 D3E0 8124F374 2400 810EE070 802B 810EE072 D680 81250430 2819 81250432 0001 81380360 240C 81380362 000E 80338380 002D 813383A0 0000 80338398 0000 8033839C 0000 813383A0 0000 Can't Be Grabbed By Big Bomb-omb 8124FDC4 2400 Able To Get Away When Grabbed By Big Bomb-omb 8124F87C 2400 Distance Big Bomb-omb Throws You Modifier Default 4248 812A9628 3C1B 812A962A????
Big Bomb-omb Width Modifier Default 3F80 D134E0FE E15C about casinos all />Big Bomb-omb Height Modifier Default 3F80 D134E0FE E15C 8134E118????
Big Bomb-omb Depth Modifier Default 3F80 D134E0FE E15C 8134E11C????
Whomp Health Modifier D134501E 3C5C 8134518E????
Whomp Width Modifier Default 4000 D134501E 3C5C 81345034????
Whomp Height Modifier Default 4000 Check this out 3C5C 81345038????
Whomp Depth Modifier Default 4000 D134501E 3C5C 8134503C????
Chain Chomp and Bubble Bombs Can't Touch You 8124F188 2400 Chain Chomp and Bubble Bombs Don't Push You Back 812688B4 2400 Chain Chomp and Bubble Bombs Don't Knock You Down 8125319C 2400 Chain Chomp Width Modifier Default 4000 8133FD14????
Chain Chomp Height Modifier Default 4000 8133FD18????
Chain Chomp Depth Modifier Default 4000 8133FD1C????
Cannons Can Rotate 360 Degrees Around 8125FEAC 1000 8125FECC 1000 Cannons Can Point As High As You Want 8125FE74 1000 Cannons Can Point Lower 8125FE90 1000 Cannon Sight Y Coord Modifier 8133B19C????
Super Mario 64 2010 8033B3BC 0002 8125267A 4295 8107EC40 9A00 8107EC42 0000 8107EC38 7700 8107EC3A 0000 8107EC20 0000 8107EC22 9800 8107EC28 0000 8107EC2A 7800 81252792 41CE 81252924 2400 8125292E 4232 8125FEAC 1000 8125FECC 1000 8125FE74 1000 8125FE90 1000 8022261E 001E 80222629 0001 812A9638 3C1B 812A963A 4300 812A9644 AD9B 812A9638 3C1B 812A963A 4300 812A9644 AD9B D134E0FE E15C 8034E26F 0000 8124F87C 2400 D134501E 3C5C 8134518E 0000 8129F45A 002C 812FF7A8 2400 A432C562 7777 D133AFA0 0020 8133C6D4 040D D133AFA0 0020 Shadow Mario 1.
I'm not sure about this, but you could probably just all super mario 64 gameshark codes about this in this topic: Otherwise.
That's a LOT of codes.
I always remember my friend screwed his up.
Descriptions and screens would be nice.
I'm particularly interested in Super Mario 64 2010.
EDIT: If people get to discussing specific codes as well as posting more general content about the codes and such I can see this topic doing quite nicely outside of the SM64 thread.
Descriptions and screens would be nice.
I'm particularly interested in Super Mario 64 2010.
EDIT: If people get to discussing specific codes as well as posting more general content about the codes and such I can see this topic doing quite nicely outside of the SM64 thread.
Super mario 64 2010 is just a more REAL mario version, Like you have to hold i forget witch button to actually run instead of walking and just click for source have more sm64 galaxy colors.
Heh, yeah some formatting and junk would be nice.
I like to windowshop, because using a GameShark is such a pain usually.
And to open up some actual discussion, has anyone tried playing through the game as a Mario powerup all the time?
I tried to clear the entire game as Metal Mario, which was crazy fun.
However, if anyone's thinking of trying this, I hope you have a lot of spare time like I did back in the day.
You'll sink right into the vortex almost every time.
If you manage to do some Clock King from Batman-level timing, you can take a hit from one of the fish to bounce yourself clear by inches of its pull.
However, I believe you're still unable to reach the tunnel.
You need to bounce off several fish and try to float directly into the tunnel.
I don't even remember how the hell I got the rest of the way through.
It may very well have been impossible.
Maybe I used a code to make the DDD liquid entrance push back or something.
I know for a fact I at least got into the cave and was all proud of myself.
So yeah good luck with that if you attempt it and I hope you regrow hair quickly.
Well, in Expert Mode I got to the all super mario 64 gameshark codes Bowser.
I couldn't kill him because he was too fast.
When he got exploded he literally flew off of the ledge, just to come back fine.
But I need the codes to do so.
I saw that the expert mode made bowser faster.
Also can you tell me the codes to make the goombas faster.

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Super Mario 64 Gameshark Codes & Cheats Pt.1. Dailymotion. For You Explore. Do you want to remove all your recent searches? All recent searches will be deleted.


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Super Mario64 Gameshark Codes - wiiboy34
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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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I be copied my list of Super Mario all super mario 64 gameshark codes Gameshark Codes.
Thanks to Yoshielectron and other YouTubers, I give this Gameshark Codes.
First of all, my YouTube site isand my mail is.
Beware, I talk spanish!
Ok, let's start with the first.
Blue coins come out of trees 812B0ABA 0830 812B0AC6 0076 Bob- Oms like Goombas 810EE318 802F check this out F408 810EE324 802F 810EE326 F96C The bob- oms like goombas, and too can explode.
Mario likes Bob- Omb Buddy 8134FFDC 8018 8134FFDE D6C8 81350004 8018 81350006 6CEC Bowser's flames turn into shock-waves 812B8AE6 11D0 812B8AF2 0068 Castle's left signpost like Yoshi 813422FC 8019 813422FE 4E28 81342324 8015 81342326 00CC Chain Chomp comes out of red coins 812E5CAA all super mario 64 gameshark codes 812E5CAE 0066 Chain Chomp like Pac- Man 80161D06 0023 80161D04 0004 801623C4 0004 801623C6 0023 801629D0 00B8 80162C30 00B8 Chain Chomp or simplemently Chomp likes a Pac- Man.
Clone Mario 8833B248 0001 8133B1C4 4170 Pressing GS button F9 you make varius Mario,s.
Beware, varius Mario,s can crash the game or make the game slowly.
It's a advanced code.
Common Graphics 8133B6A2 8F40 8133B6AA 8C4C 8133B6B6 A108 8133B6BA 9E10 8133B6C2 8B9C 8133B6EE 9A9C all super mario 64 gameshark codes 8AA4 8133B7B6 9160 8133B7BE 8C00 8133B822 9464 8133B6A6 8FBC 8133B6AE 8C4C 8133B7BA 9160 Other of my advanced cheats.
I do not used it, yet.
D- pad to change Mario's voices!
D- Pad remote control 8133D2D0 3C09 8133D2D2 8036 8133D2D4 8D29 8133D2D6 1160 8133D2D8 C520 8133D2DA 00A0 8133D2DC C526 8133D2DE 00A4 8133D2E0 C524 8133D2E2 00A8 Exploded Bob- Ombs come back as King Bob- Omb!
Beware, wing a King Bob- Omb exploded Bob- Omb can crash the game.
Bigger and lasting explosions 802EAAE7 0089 On any level, there are explosions like Bob- Omb's explosions.
Fire Mario can walks on lava 81250900 1000 8107EC20 5000 8107EC22 0000 8107EC28 FF00 8107EC2A 0000 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 81253B50 0000 Here is the Fire Mario code, and walks on lava Lethal Lava Land, Bowser in the Fire Sea Get yellow coins when you make ground- pounds or crash with download pleasures free of the captain all objects 812AC68E 09A4 812AC69A 0074 812AC88E 09A4 812AC89A 0074 Get mushrooms from trees 812B0ABA 4010 812B0AC6 00D4 When you scale a tree, some 1up Mushrooms appears.
Go beyond the mirror in the third floor D033AFA1 0020 8133B1AC 45A4 D033AFA1 0020 8133B1B4 44BC Pressing L button button A in your keyboard when you are in the Third Floor previously to entry in Snowman land you go to beyond the mirror.
Goomba jackpots 812E5CAA 00C0 812E5CAE 472C 803328C7 0020 When you hit a Goomba, lots of coins come out from the hited Goomba.
Gravity Control D033AFA0 0004 8133B1BC FFFF D033AFA0 0002 8133B1BC C000 D033AFA0 0001 8133B1BC 9880 D033AFA0 0008 8133B1BC 4000 Beware, it's a advanced code.
Infinite energy, breath and lives recommended.
Mario's Cap 8033B177 00??
Metal Luigi Metal Mario in Luigi's size 8133B176 0015 8107EC40 0064 8107EC42 0000 8107EC38 0064 8107EC3A 0000 812535C2 3FC0 812535BE 3F40 Tall, Tall Mountain's Monkey changed size, not character 8118D100 3F80 You no play with the monkey, but the size is changed to Diddy Kong's size.
Moon Jump D033AFA1 0020 8133B1BC 4220 D033B1BD 0020 8133B17C 0300 D033B1BD 0020 8133B17E 0880 Pressing L Button A in your keyboardyou do a moon jump without end.
NES Luigi 8107EC80 F8B0 8107EC82 1000 8107EC88 F8B0 8107EC8A 1000 8107EC50 F8B0 8107EC52 1000 8107EC58 F8B0 8107EC5A 1000 8107EC40 FFFF 8107EC42 FF00 Super Mario Bros.
Nikkonolasco's suit 8107EC40 9191 8107EC42 9156 8107EC38 9191 8107EC3A 9134 Other YouTuber all super mario 64 gameshark codes makes Mario and Pokemon Bloopers.
Ninja 8107EC40 0000 8107EC42 0000 8107EC38 0000 8107EC3A 0000 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC50 0000 8107EC52 0000 Jumping you do a fast jump, how a true ninja.
No shadow 810F0860 3E80 Your Mario no got shadow.
Paper Mario 812535BE 3D00 How the Nintendo 64 game, Paper Mario too is called Paper Mario 64 Play as bat in Hazy Maze Cave 8135153C 8017 8135153E DECC 81351564 8014 81351566 4368 Play as Bowser in third Bowser boss battle 813408DC 8018 813408DE 3C10 81340904 8015 81340906 05B0 80340A47 00FF Play as Pac- Man Chain Chomp painted yellow in Bob- Omb Battlefield 80161D06 0023 80161D04 0004 801623C4 0004 801623C6 0023 801629D0 00B8 80162C30 00B8 8134FFDC 8018 8134FFDE F02C 81350004 8016 81350006 2E20 Play as Pokey Klepto in Lethal Sand Land 81346EFC 8018 81346EFE 3714 81346F24 8014 81346F26 9BB4 You like Klepto casinos in reno nevada in Paper Mario 64 game Play as Shark in Dire, Dire Docks 813414BC 8018 813414BE 8C28 813414E4 8013 813414E6 CACC I called it the Jaws game.
Play as spider in Bowser in the Fire Sea 8134A7FC 8017 8134A7FE 5F00 8134A824 8014 8134A826 BA4C You like a spider.
Poison Mushrooms 812F3C9E FFFF 1-down Mushrooms not deadly.
Press L Button A Button in your keyboard to change Mario's powers 8133D3D0 3C04 8133D3D2 8034 8133D3D4 948A 8133D3D6 AFA0 8133D3D8 2408 8133D3DA 0020 8133D3DC 150A 8133D3DE 0003 8133D3E0 9485 8133D3E2 B176 Presing A to change Mario's cap Powers Metal, Invisible,Fliying, Invisible Fliying, Metal Fliying, Metal Invisible, Metal Invisible Fliying Mario and No cap Press L Button you know, A button in your keyboard to explode Mario like a Bob- Omb 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0020 8133D3E4 150A Explode Mario pressing A.
Press GS button F9 to give 255 coins.
Chuk-yas 8133188A 0528 8133188C 00DF Fly Guys 8133188A 46DC 8133188C 00DC Goomboss big Goombas 8133188A 472C 8033188D 00C0 8033188F 0001 King Whomps 8133188A 2BB8 8133188C 0067 Thwomps 8133188A 2BB8 8133188C 0067 Remove the HUD 812E3DB0 0000 812E3DB2 0000 812E3DE0 0000 812E3DE2 0000 812E3E18 0000 812E3E1A 0000 812E3DC8 0000 812E3DCA 0000 Activate this code to remove the HUD lives, coins and stars options Ride Yoshi outside the castle liking a Koopa Troopa shell 8134209C 8019 8134209E 4E28 813420C4 8015 813420C6 0B74 8134225E D0BC Screen shakes when mario All vacations for inclusive casino couples best Pounds 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 9084 8133D2DE B179 8133D2E0 0C0A 8133D2E2 943F 8133D2E4 0004 8133D2E6 2040 8133D2E8 8FBF 8133D2EA 0014 8133D2EC 27BD 8133D2EE 0018 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 SNES Luigi 8107EC38 007F 8107EC40 00FF 8107EC20 5B00 8107EC22 AA00 8107EC28 5B00 8107EC2A AA00 Super Mario World's Luigi SNES Game.
can all fun slots final the Hedgehog v1.
This code likes Sonic, walks underwater, do the Sonic's jump and runs fast.
StarMan Mario 8124F374 2400 8133B21E 08FF 8133B21E 08FF 8107EC43 FFFF 8107EC67 FFFF 8107EC65 FFFF 8107EC32 FFFF 8107EC38 000F 8107EC40 0300 8107EC40 0000 8107EC42 0000 8107EC38 FFFF 8107EC3A FF00 8107EC20 007F 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC40 0000 8107EC40 EFDD 8107EC42 8800 8107EC38 EFDD 8107EC3A 8800 8107EC20 EFDD 8107EC22 8800 8107EC28 EFDD 8107EC2A 8800 Stop the camera 8033B205 0001 Activate this code to stop the camera it doesnt moves My suit 8107EC20 007F 8107EC22 00FF 8107EC28 007F 8107EC2A 00FF 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 8107EC40 0000 8107EC38 0000 Very Giant - Ultra Bowser on Bowser Third Boss Battle 8133D4B4 4200 8133D4B8 4200 8133D4BC 4200 In front a Bower, Mario is a ant size.
Waluigi 8107EC40 800F 8107EC38 BB00 8107EC38 800F 8107EC3A BB00 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 Wario v1.
If you want to see my Project64 v1.
There are Colour Codes free.

A7684562
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That said, I was hoping someone could potentially guide me through the process of adding a cheat to Super Mario 64 Star Road (Awesome mario 64 rom hack for those who have not heard of it). The game is intended to be played with a camera gameshark cheat otherwise it is pretty much impossible to coordinate the camera angles of the game.


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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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Super mario 64 Gameshark codes | Smashboards
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Gameshark code: Mario rides Yoshi in Super Mario 64

BN55TO644
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This page contains Gameshark cheat codes for Super Mario Advance 3 (USA). If you're playing on an emulator you can usually input codes very easily by accessing a tab off the top of the toolbar. Anyone playing on a physical Gameboy will need to purchase a physical Gameshark device to use these codes.


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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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all super mario 64 gameshark codes

TT6335644
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Turn on your Gameshark with Super Mario 64, and select the "Mario Can Walk Up Hills" cheat (you can also turn on any other codes, but you have to have that one on). Start the game and go to "Cool.


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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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Super mario 64 Gameshark codes | Smashboards
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all super mario 64 gameshark codes

JK644W564
Bonus:
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Players:
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WR:
30 xB
Max cash out:
$ 1000

That said, I was hoping someone could potentially guide me through the process of adding a cheat to Super Mario 64 Star Road (Awesome mario 64 rom hack for those who have not heard of it). The game is intended to be played with a camera gameshark cheat otherwise it is pretty much impossible to coordinate the camera angles of the game.


Enjoy!
Super mario 64 Gameshark codes | Smashboards
Valid for casinos
Super Mario64 Gameshark Codes - wiiboy34
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all super mario 64 gameshark codes

TT6335644
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Have the same music in every level (Sound codes) Mario explodes after a delay (Explosive codes) All objects except for Mario move slow (Advanced codes) Press L to go past the trapdoors inside the castle (Misc.) Change Goomba head to Peach's head using Press L to copy memory code (Advanced codes) Press D-pad to start or stop screen shake.


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Super Mario64 Gameshark Codes - wiiboy34
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Super Mario64 Gameshark Codes - wiiboy34
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UK, USA and JAPANESE codes for the Mario N64 classic Introduction I started making codes for SM64 in about 2003 using an Xplorer64 cheat code cartridge and later on, the Equalizer, and Nemu64.
I continue to create codes, which I share with you on this page, with the codes that other people have kindly given me.
Please Read first: Codes created by me are marked with JSother codes are by my friends.
I have tested most of the PAL codes on a real N64 and emulator, NTSC USA codes tested on an emulator only.
Japanese original JAP ORG and Japanese Shindou Edition JAP SE codes tested on an emulator only.
Codes may behave slightly different on an emulator than on a real N64.
If you need help or have ideas for codes or you would like to know how they work then please email me at Please note that I am now moving the code sections to their own pages so if you cannot find the code you are looking for it may be on one of the relevant pages linked to from this page or use the 'Search this site' box at the top right of this page.
Advanced codes Spawn objects, edit the memory and more.
Mario loses a coin for every segment of health he loses JS Turn this code on before the title screen appears.
Whenever Mario loses health he will lose a coin which is spawned for every segment of health that is taken away, unless he doesn't have enough coins.
For example, if Mario has collected two coins and loses three segments of health, he will only lose two coins.
Note that while swimming underwater, Mario will still lose coins but they will be collected by Mario as long as you keep moving.
Note also that this code makes use of the built-in spawn debug mode by modifying it.
PAL 812A415C 3C02 812A415E 8031 812A4160 8044 812A4162 B010 812A4168 8045 812A416A 94DE 812A416C 1085 812A416E 003C 812A4174 A045 812A4176 B010 812A4178 00A4 812A417A 302B 812A417C 10C0 812A417E 0038 812A4180 0000 812A4182 0000 812A4184 9444 812A4186 94FA 812A4188 1080 812A418A 0035 812A418C 2485 812A418E FFFF 812A4190 A445 812A4192 94FA 812A4194 A445 812A4196 94D8 812A4198 0000 812A419A 0000 812A41A8 0000 812A41AA 0000 812A41D0 1000 812A41D2 0023 812A41D4 0000 812A41D6 0000 812A41B8 254A 812A41BA 09A4 812A41BC 2409 812A41BE 0074 NTSC 812CB26C 3C02 812CB26E 8034 812CB270 8044 812CB272 D3E0 812CB274 8045 812CB276 B21E 812CB278 1085 812CB27A 0040 812CB280 A045 812CB282 D3E0 812CB284 00A4 812CB286 302B 812CB288 10C0 812CB28A 003C 812CB28C 0000 812CB28E 0000 812CB290 9444 812CB292 B262 812CB294 1080 812CB296 0039 812CB298 2485 812CB29A FFFF 812CB29C A445 812CB29E B262 812CB2A0 A445 812CB2A2 B218 812CB2A8 0000 812CB2AA 0000 812CB2BC 258C 812CB2BE 09A4 812CB2C0 240B 812CB2C2 0074 812CB2E4 1000 812CB2E6 0025 812CB2E8 0000 812CB2EA 0000 Original Japanese Colourful Scrolling Message code JS This version of the scrolling message code makes use of the Japanese version of SM64 having all the colourful characters by displaying the message MERRY CHRISTMAS BY JAMES.
JAP ORG 8133BF60 27BD 8133BF62 FFE8 8133BF64 AFBF 8133BF66 0014 8133BF68 3C06 8133BF6A 8034 8133BF6C 90C4 8133BF6E C060 see more 2484 8133BF72 0001 8133BF74 A0C4 8133BF76 C060 8133BF78 2405 8133BF7A 0010 8133BF7C 0C0B 8133BF7E 569D 8133BF80 24C6 8133BF82 C070 8133BF84 8FBF 8133BF86 0014 8133BF88 27BD 8133BF8A 0018 8133BF8C 03E0 8133BF8E 0008 810EB1E0 8033 810EB1E2 BF60 8133C070 4D45 8133C072 5252 8133C074 5920 8133C076 4348 8133C078 5249 8133C07A 5354 8133C07C 4D41 8133C07E 5320 8133C080 4259 8133C082 204A 8133C084 414D 8133C086 4553 New: Added NTSC Swap blue coins for working keys in Big Boo's Haunt Spawn codes page.
Mario loses a coin for every segment of health he loses Advanced codes See giant Yoshi outside the castle and talk to him Misc.
Graphic changes codes The Ghost of Bowser Misc.
Change Goomba head to Peach's head using Press L to copy memory code Advanced codes Press D-pad to start or stop screen shake Advanced codes Press L to slow down the game Advanced codes Different colour coins Colour codes Rainbow colour 'yellow' coins Colour codes Replace water bubbles with Yoshi egg using Press L to copy memory code Advanced codes Press L to copy memory Advanced codes Play as Manta ray in The Secret Aquarium Playing as.
SM64 Codes Collection Play as Chuk-ya Outside the castle version 2 Play as.
Added Japanese Debug 2 display codes Debug codes.
You may be interested in the and My email is Starman Mario JS Turn this code on before the title screen appears.
This code flashes all parts of Mario except for his face and hair, gives the power of killing enemies such as Goombas instantly upon contact.
Also, Mario cannot be harmed by anyone else and has the sparkles like from a Koopa shell.
However, Mario can still be harmed from being flattened such as by a Whomp.
PAL 8130B010 3C04 8130B012 8007 8130B014 9485 8130B016 42E0 8130B018 24A5 8130B01A 00C0 8130B01C A485 8130B01E 42E0 8130B020 A485 8130B022 42E4 8130B024 A485 8130B026 42E8 8130B028 A485 8130B02A 42EC 8130B02C A485 8130B02E 42F8 8130B030 A485 8130B032 42FC 8130B034 A485 8130B036 4300 8130B038 A485 8130B03A 4304 8130B03C A485 8130B03E 4310 8130B040 A485 8130B042 4314 8130B044 A485 8130B046 4318 8130B048 A485 8130B04A 431C 8130B04C A485 8130B04E 4328 8130B050 A485 8130B052 432C 8130B054 A485 8130B056 4330 8130B058 A485 8130B05A 4334 8130B05C 03E0 8130B05E 0008 810E3720 8030 810E3722 B010 81249618 2400 810E3730 8029 810E3732 A1C4 8124A318 2818 8124A31A 0001 NTSC 8133D3E0 3C04 8133D3E2 8008 8133D3E4 9485 8133D3E6 EC20 8133D3E8 24A5 8133D3EA 00C0 8133D3EC A485 8133D3EE EC20 8133D3F0 A485 8133D3F2 EC24 8133D3F4 A485 8133D3F6 EC28 8133D3F8 A485 8133D3FA EC2C 8133D3FC A485 8133D3FE EC38 8133D400 A485 8133D402 EC3C 8133D404 A485 8133D406 EC40 8133D408 A485 8133D40A EC44 8133D40C A485 8133D40E EC50 8133D410 A485 8133D412 EC54 8133D414 A485 8133D416 EC58 8133D418 A485 8133D41A EC5C 8133D41C A485 8133D41E EC68 8133D420 A485 8133D422 EC6C 8133D424 A485 8133D426 EC70 8133D428 A485 8133D42A EC74 8133D42C 03E0 8133D42E 0008 810EE060 8033 810EE062 D3E0 8124F374 2400 810EE070 802B 810EE072 D680 81250430 2819 81250432 0001 All objects except for Mario move slow JS Turn this code on before the title screen here />Mario will move at normal speed but all other objects will move and react much slower than normal.
Take note that some 3D animations are not affected and some strange things will happen, such as not being able to collect coins immediately after they have just been spawned.
To change how often the objects are updated, modify the end hex value on the 11th code line normally 0010.
PAL 81286DAE FFFF 8130AF00 3C02 8130AF02 8031 8130AF04 8C44 8130AF06 B000 8130AF08 1480 8130AF0A 0004 8130AF0C 0000 8130AF0E 0000 8130AF10 2405 8130AF12 0010 8130AF14 1000 8130AF16 0004 8130AF18 AC45 8130AF1A B000 8130AF1C 2484 8130AF1E FFFF 8130AF20 AC44 8130AF22 B000 8130AF24 2404 8130AF26 0040 8130AF28 03E0 8130AF2A 0008 8130AF2C AC44 8130AF2E B0B0 810E3720 8030 810E3722 AF00 NTSC 8129D84E FFFF 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1480 8133D2DA 0004 8133D2DC 0000 8133D2DE 0000 8133D2E0 2405 8133D2E2 0010 8133D2E4 1000 8133D2E6 0004 8133D2E8 AC45 8133D2EA D3D0 8133D2EC 2484 8133D2EE FFFF 8133D2F0 AC44 8133D2F2 D3D0 8133D2F4 2404 8133D2F6 0040 8133D2F8 03E0 8133D2FA 0008 8133D2FC AC44 8133D2FE D480 810EE060 8033 810EE062 D2D0 Press L for all objects except for Mario move slow JS Turn this code on before the title screen appears.
When the L button is pressed, Mario will move at normal speed but all other objects will move and react much slower than normal.
Take note that some 3D animations are not affected and some strange things will happen, such as not being able to collect coins immediately after they have just been spawned.
NTSC 8129D84E FFFF 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1480 8133D2DA 0004 8133D2DC 0000 8133D2DE 0000 8133D2E0 2405 8133D2E2 0010 8133D2E4 1000 8133D2E6 0004 8133D2E8 AC45 8133D2EA D3D0 8133D2EC 2484 8133D2EE FFFF 8133D2F0 AC44 8133D2F2 D3D0 8133D2F4 2404 8133D2F6 0040 8133D2F8 03E0 8133D2FA 0008 8133D2FC AC44 8133D2FE D480 810EE060 8033 810EE062 D2D0 D233AFA1 0020 8133D3D2 0000 Change Goomba head to Peach's head using Press L to copy memory code JS This code will change all Goombas' heads to that of Peach's head in Bob-omb Battlefield by using my Press L to copy memory code.
Then click on the Memory Size drop-down arrow and select 8MB and click Ok.
It will also work on a real N64 but I have only tested with the Equalizer cheat code cartridge-do not do any searches with the cheat code cartridge when using this code.
While outside the castle, press the shoulder L button which will copy Peach and other graphics to the expansion pack.
Then go to Bob-omb Battlefield works for most stars and when you are in the level, press D-pad up so that the Goombas have the head of Peach.
Note that when using this code the game may glitch up or even crash due to the complications of how the game handles the graphics.
PAL 8130AF00 3C04 8130AF02 8031 8130AF04 948A 8130AF06 9262 8130AF08 2408 8130AF0A 0020 8130AF0C 150A 8130AF0E 000A 8130AF10 3C02 8130AF12 8031 8130AF14 8C44 8130AF16 B000 8130AF18 8C45 8130AF1A B010 8130AF1C 8C46 8130AF1E B020 8130AF20 8082 8130AF22 0000 8130AF24 A0C2 8130AF26 0000 8130AF28 2484 8130AF2A 0001 8130AF2C 24C6 8130AF2E 0001 8130AF30 1485 8130AF32 FFFB 8130AF34 0000 8130AF36 0000 8130AF38 03E0 8130AF3A 0008 810E3720 8030 810E3722 AF00 8130B000 8012 8130B002 C040 8130B010 8015 8130B012 0240 8130B020 8040 8130B022 0000 D0309260 0008 813096DC 0040 D0309260 0008 813096DE 0000 D0309260 0008 8118C70C 0500 D0309260 0008 8118C70E 5E40 D0309260 0008 8118C72C 0500 D0309260 0008 8118C72E 5F48 NTSC 8133D2D0 3C04 8133D2D2 8034 8133D2D4 948A 8133D2D6 AFA2 8133D2D8 2408 8133D2DA 0020 8133D2DC 150A 8133D2DE 000A 8133D2E0 3C02 8133D2E2 8034 8133D2E4 8C44 8133D2E6 D3D0 8133D2E8 8C45 8133D2EA D3E0 8133D2EC 8C46 8133D2EE D3F0 8133D2F0 8082 8133D2F2 0000 8133D2F4 A0C2 8133D2F6 0000 8133D2F8 2484 8133D2FA 0001 8133D2FC 24C6 8133D2FE 0001 8133D300 1485 8133D302 FFFB 8133D304 0000 8133D306 0000 8133D308 03E0 8133D30A 0008 810EE060 8033 810EE062 D2D0 8133D3D0 8012 8133D3D2 CC40 8133D3E0 8015 8133D3E2 0E40 8133D3F0 8040 8133D3F2 0000 D033AFA0 0008 8133B414 0040 D033AFA0 0008 8133B416 0000 D033AFA0 0008 8118D30C 0500 D033AFA0 0008 8118D30E 5E40 D033AFA0 0008 8118D32C 0500 D033AFA0 0008 8118D32E 5F48 Press D-pad to start or stop screen shake JS Press D-pad up to start screen shake like when a Thwomp hits the ground and D-pad down to stop the screen shake.
This will work at most times.
PAL D0309260 0008 8030B000 0001 D0309260 0004 8030B000 0000 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 0C0E 8130AF0E 0221 8130AF10 9084 8130AF12 B000 8130AF14 8FBF 8130AF16 0014 8130AF18 27BD 8130AF1A 0018 8130AF1C 03E0 8130AF1E 0008 810E3720 8030 810E3722 AF00 NTSC D033AFA0 0008 8033D3D0 0001 D033AFA0 0004 8033D3D0 0000 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 0C0A 8133D2DE 943F 8133D2E0 9084 8133D2E2 D3D0 8133D2E4 8FBF 8133D2E6 0014 8133D2E8 27BD 8133D2EA 0018 8133D2EC 03E0 8133D2EE 0008 810EE060 8033 810EE062 D2D0 Press L to slow down the game JS Using this code, whenever the shoulder L button is pressed, the game will slow down it works for most places but doesn't affect everything.
To slow down the game down more or less you need to alter the last four values at check this out end of the 2nd and 4th code lines, which together form the hex value 00100000.
Higher values will slow down the game more, lower values not so much.
PAL D0309261 0020 8130B000 0010 All slot bonus code 0020 8130B002 0000 8130AF00 3C02 8130AF02 8031 8130AF04 8C44 8130AF06 B000 8130AF08 1080 8130AF0A 0005 8130AF0C 0000 8130AF0E 0000 8130AF10 2484 8130AF12 FFFF 8130AF14 AC44 8130AF16 B000 8130AF18 1000 8130AF1A FFFB 8130AF1C 0000 8130AF1E 0000 8130AF20 03E0 8130AF22 0008 810E3720 8030 810E3722 AF00 NTSC D033AFA1 0020 8133D3D0 0010 D033AFA1 0020 8133D3D2 0000 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1080 8133D2DA 0005 8133D2DC 0000 8133D2DE 0000 8133D2E0 2484 8133D2E2 FFFF 8133D2E4 AC44 8133D2E6 D3D0 8133D2E8 1000 8133D2EA FFFB 8133D2EC 0000 8133D2EE 0000 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 Replace water bubbles with Yoshi egg source Press L to copy memory code JS This is a different version of the Press L to copy memory code which has the values changed for you.
Go to Wet-dry world, press the shoulder L button and then the water bubbles should appear as Yoshi eggs in all levels.
PAL 8130AF00 3C04 8130AF02 8031 8130AF04 948A 8130AF06 9262 8130AF08 2408 8130AF0A 0020 8130AF0C 150A 8130AF0E 000A 8130AF10 3C02 8130AF12 8031 8130AF14 8C44 8130AF16 B000 8130AF18 8C45 8130AF1A B010 8130AF1C 8C46 8130AF1E B020 8130AF20 8082 8130AF22 0000 8130AF24 A0C2 8130AF26 0000 8130AF28 2484 8130AF2A 0001 8130AF2C 24C6 8130AF2E 0001 8130AF30 1485 8130AF32 FFFB 8130AF34 0000 8130AF36 0000 8130AF38 03E0 8130AF3A 0008 810E3720 8030 810E3722 AF00 8130B000 8013 8130B002 86B8 8130B010 8013 8130B012 8EB8 8130B020 8009 8130B022 1040 NTSC 8133D2D0 3C04 8133D2D2 8034 8133D2D4 948A 8133D2D6 AFA2 8133D2D8 2408 8133D2DA 0020 8133D2DC 150A 8133D2DE 000A 8133D2E0 3C02 8133D2E2 8034 8133D2E4 8C44 8133D2E6 D3D0 8133D2E8 8C45 8133D2EA D3E0 8133D2EC 8C46 8133D2EE D3F0 8133D2F0 8082 8133D2F2 0000 8133D2F4 A0C2 8133D2F6 0000 8133D2F8 2484 8133D2FA 0001 8133D2FC 24C6 8133D2FE 0001 8133D300 1485 8133D302 FFFB 8133D304 0000 8133D306 0000 8133D308 03E0 8133D30A 0008 810EE060 8033 810EE062 D2D0 8133D3D0 8013 8133D3D2 92B8 8133D3E0 8013 8133D3E2 9AB8 8133D3F0 8009 8133D3F2 B980 Press L to copy memory JS Using this code you can copy memory RAM from one place to another, which can be used for many things.
read more last three groups of two code lines set the source start, source end, and destination start address of the data to copy I've separated them to make them more clear but you can still use the whole thing as one code, or add the last parts as separate codes in addition to the first part.
PAL 8130AF00 3C04 8130AF02 8031 8130AF04 948A 8130AF06 9262 8130AF08 2408 8130AF0A 0020 8130AF0C 150A 8130AF0E 000A 8130AF10 3C02 8130AF12 8031 8130AF14 8C44 8130AF16 B000 8130AF18 8C45 8130AF1A B010 8130AF1C 8C46 8130AF1E B020 8130AF20 8082 8130AF22 0000 8130AF24 A0C2 8130AF26 0000 8130AF28 2484 8130AF2A 0001 8130AF2C 24C6 8130AF2E 0001 8130AF30 1485 8130AF32 FFFB 8130AF34 0000 8130AF36 0000 all super mario 64 gameshark codes 03E0 8130AF3A 0008 810E3720 8030 810E3722 AF00 8130B000 8031 8130B002 BD28 8130B010 8031 8130B012 BD58 8130B020 8031 8130B022 C1E8 NTSC 8133D2D0 3C04 8133D2D2 8034 8133D2D4 948A 8133D2D6 AFA2 8133D2D8 2408 8133D2DA 0020 8133D2DC 150A 8133D2DE 000A 8133D2E0 3C02 8133D2E2 8034 8133D2E4 8C44 8133D2E6 D3D0 8133D2E8 8C45 8133D2EA D3E0 8133D2EC 8C46 8133D2EE D3F0 8133D2F0 8082 8133D2F2 0000 8133D2F4 A0C2 8133D2F6 0000 8133D2F8 2484 8133D2FA 0001 8133D2FC 24C6 8133D2FE 0001 8133D300 1485 8133D302 FFFB 8133D304 0000 8133D306 0000 8133D308 03E0 8133D30A 0008 810EE060 8033 810EE062 D2D0 8133D3D0 8034 8133D3D2 E0F8 8133D3E0 8034 8133D3E2 E128 8133D3F0 8034 8133D3F2 E5B8 Window mode with health reflecting border colour JS Whenever the game is not paused, and at other times, the game will be in window mode, the border colour will change from bright red when Mario has full health to dark red when he is dead.
Note: the NTSC game has a black border at the top and bottom of the screen that is fixed and unaffected by this code.
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C05 8130B00A 8030 8130B00C 24A5 8130B00E 9D00 8130B010 3C04 8130B012 8031 8130B014 8086 8130B016 94DE 8130B018 0006 8130B01A 3100 8130B01C 24C6 8130B01E 0070 8130B020 2407 8130B022 0000 8130B024 0000 8130B026 2025 8130B028 0C09 8130B02A AC50 8130B02C A3A0 8130B02E 0013 8130B030 8FBF 8130B032 0014 8130B034 27BD 8130B036 0018 8130B038 03E0 8130B03A 0008 812F9D00 0240 812F9D02 01A0 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C05 8133D3DA 8033 8133D3DC 24A5 8133D3DE DB30 8133D3E0 3C04 8133D3E2 8034 8133D3E4 8086 8133D3E6 B21E 8133D3E8 0006 8133D3EA 3100 8133D3EC 24C6 8133D3EE 0070 8133D3F0 2407 8133D3F2 0000 8133D3F4 0000 8133D3F6 2025 8133D3F8 0C09 8133D3FA E9F4 8133D3FC A3A0 8133D3FE 0013 8133D400 8FBF 8133D402 0014 8133D404 27BD 8133D406 0018 8133D408 03E0 8133D40A 0008 8132DB30 0240 8132DB32 01A0 810EE060 8033 810EE062 D3D0 Screen shakes when Mario ground pounds JS Make Mario ground pound and the screen will rumble as if a Thwomp had hit the ground.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 9084 8130AF0E 9439 8130AF10 0C0E 8130AF12 0221 8130AF14 0004 8130AF16 2040 8130AF18 8FBF 8130AF1A 0014 8130AF1C 27BD 8130AF1E 0018 8130AF20 03E0 8130AF22 0008 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 9084 8133D2DE B179 8133D2E0 0C0A 8133D2E2 943F 8133D2E4 0004 8133D2E6 2040 8133D2E8 8FBF 8133D2EA 0014 8133D2EC 27BD 8133D2EE 0018 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 D-pad tree remote control JS When you are in any level turn this code on and then you'll be able to move all the trees using the D-pad; why not climb a tree and then move it and Mario where you want?!
PAL 8130AF00 3C09 8130AF02 8033 8130AF04 8D29 8130AF06 ED90 8130AF08 C520 8130AF0A 00A0 8130AF0C C526 8130AF0E 00A4 8130AF10 C524 8130AF12 00A8 8130AF14 3C08 8130AF16 4200 8130AF18 4488 8130AF1A 1000 8130AF1C 3C0A 8130AF1E 8031 8130AF20 814A 8130AF22 9260 8130AF24 2408 8130AF26 0001 8130AF28 1148 8130AF2A 000D 8130AF2C 2408 8130AF2E 0002 8130AF30 1148 8130AF32 000A 8130AF34 2408 8130AF36 0008 8130AF38 1148 8130AF3A 000C 8130AF3C 2408 8130AF3E 0004 8130AF40 1148 8130AF42 000B 8130AF44 2408 8130AF46 0006 8130AF48 1148 8130AF4A 000C 8130AF4C 2408 8130AF4E 0009 8130AF50 1148 8130AF52 000B 8130AF54 0000 8130AF56 0000 8130AF58 03E0 8130AF5A 0008 8130AF5C 4600 8130AF5E 1087 8130AF60 4602 8130AF62 0000 8130AF64 E520 8130AF66 00A0 8130AF68 03E0 8130AF6A 0008 8130AF6C 4600 8130AF6E 1087 8130AF70 4602 8130AF72 2100 8130AF74 E524 8130AF76 00A8 8130AF78 03E0 8130AF7A 0008 8130AF7C 4600 8130AF7E 1087 8130AF80 4602 8130AF82 3180 8130AF84 E526 8130AF86 00A4 8130AF88 03E0 8130AF8A 0008 810E3308 8030 810E330A AF00 NTSC 8133D2D0 3C09 8133D2D2 8036 8133D2D4 8D29 8133D2D6 1160 8133D2D8 C520 8133D2DA 00A0 8133D2DC C526 8133D2DE 00A4 8133D2E0 C524 8133D2E2 00A8 8133D2E4 3C08 8133D2E6 4200 8133D2E8 4488 8133D2EA 1000 8133D2EC 3C0A 8133D2EE 8034 8133D2F0 814A 8133D2F2 AFA0 8133D2F4 2408 8133D2F6 0001 8133D2F8 1148 8133D2FA 000D 8133D2FC 2408 8133D2FE 0002 8133D300 1148 8133D302 000A 8133D304 2408 8133D306 0008 8133D308 1148 8133D30A 000C 8133D30C 2408 8133D30E 0004 8133D310 1148 8133D312 000B 8133D314 2408 8133D316 0006 8133D318 1148 8133D31A 000C 8133D31C 2408 8133D31E 0009 8133D320 1148 8133D322 000B 8133D324 0000 8133D326 0000 8133D328 03E0 8133D32A 0008 8133D32C 4600 8133D32E 1087 8133D330 4602 8133D332 0000 8133D334 E520 8133D336 00A0 8133D338 03E0 8133D33A 0008 8133D33C 4600 8133D33E 1087 8133D340 4602 8133D342 2100 8133D344 E524 8133D346 00A8 8133D348 03E0 8133D34A 0008 8133D34C 4600 8133D34E 1087 8133D350 4602 8133D352 3180 8133D354 E526 8133D356 00A4 8133D358 03E0 8133D35A 0008 810EDC48 8033 810EDC4A D2D0 Memory editor v1.
Then, whenever the game is not paused you will be able to view and edit the memory RAM.
The address is displayed on the left, and the byte stored there on the right.
Do not go below address 0x80000000 or above 0x803FFFFF otherwise the game may crash.
As an added bonus, when you use this code you can directly change the size modifiers in the Mario object allowing you to make Mario more Luigi or Wario's size, for example.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C09 8130AF0A 0010 8130AF0C 3C10 8130AF0E 8031 8130AF10 9E07 8130AF12 B020 8130AF14 00E0 8130AF16 E025 8130AF18 3C05 8130AF1A 8000 8130AF1C 0385 8130AF1E E025 8130AF20 9384 8130AF22 0000 8130AF24 960A 8130AF26 9260 8130AF28 2408 8130AF2A 0120 8130AF2C 1148 8130AF2E 0022 8130AF30 2408 8130AF32 0220 8130AF34 1148 8130AF36 0023 8130AF38 2408 8130AF3A 0800 8130AF3C 1148 8130AF3E 0018 8130AF40 2408 8130AF42 0400 8130AF44 1148 8130AF46 0019 8130AF48 2408 8130AF4A 0100 8130AF4C 1148 8130AF4E 000E 8130AF50 2408 8130AF52 0200 8130AF54 1148 8130AF56 000F 8130AF58 2408 8130AF5A 0820 8130AF5C 1148 8130AF5E 0005 8130AF60 2408 8130AF62 0420 8130AF64 1148 8130AF66 0006 8130AF68 0000 8130AF6A 0000 8130AF6C 1000 8130AF6E 0018 8130AF70 0000 8130AF72 0000 8130AF74 00E9 8130AF76 3821 8130AF78 1000 8130AF7A 0014 8130AF7C 0000 8130AF7E 0000 8130AF80 00E9 8130AF82 3823 8130AF84 1000 8130AF86 0011 8130AF88 24E7 8130AF8A 0100 8130AF8C 1000 8130AF8E 000F 8130AF90 0000 8130AF92 0000 8130AF94 24E7 8130AF96 FF00 8130AF98 1000 8130AF9A 000C 8130AF9C 0000 8130AF9E 0000 8130AFA0 24E7 8130AFA2 0001 8130AFA4 1000 8130AFA6 0009 8130AFA8 0000 8130AFAA 0000 8130AFAC 24E7 8130AFAE FFFF 8130AFB0 https://chapler.ru/all/all-slots-online-mobile-casino-download.html 8130AFB2 0006 8130AFB4 0000 8130AFB6 0000 8130AFB8 2484 8130AFBA 0001 8130AFBC 1000 8130AFBE 0002 8130AFC0 0000 8130AFC2 0000 8130AFC4 2484 8130AFC6 FFFF 8130AFC8 A384 8130AFCA 0000 8130AFCC AE07 8130AFCE B020 8130AFD0 2404 8130AFD2 0010 8130AFD4 2405 8130AFD6 0000 8130AFD8 0C0A 8130AFDA B108 8130AFDC 2606 8130AFDE B010 8130AFE0 2404 8130AFE2 0080 8130AFE4 2405 8130AFE6 0000 8130AFE8 2606 8130AFEA B018 8130AFEC 9E07 8130AFEE B020 8130AFF0 0C0A 8130AFF2 B108 8130AFF4 9387 8130AFF6 0000 8130AFF8 8FBF 8130AFFA 0014 8130AFFC 27BD 8130AFFE 0018 8130B000 03E0 8130B002 0008 8130B010 3830 8130B012 2530 8130B014 3678 8130B018 5945 8130B01A 2025 8130B01C 3032 8030B01E 0078 8124C7F0 0C0C 8124C7F2 2BC0 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C09 8133D2DA 0010 8133D2DC 3C10 8133D2DE 8034 8133D2E0 9E07 8133D2E2 D3F0 8133D2E4 00E0 8133D2E6 E025 8133D2E8 3C05 8133D2EA 8000 8133D2EC 0385 8133D2EE E025 8133D2F0 9384 8133D2F2 0000 8133D2F4 960A 8133D2F6 AFA0 8133D2F8 2408 8133D2FA 0120 8133D2FC 1148 8133D2FE 0022 8133D300 2408 8133D302 0220 8133D304 1148 8133D306 0023 8133D308 2408 8133D30A 0800 8133D30C 1148 8133D30E 0018 8133D310 2408 8133D312 0400 8133D314 1148 8133D316 0019 8133D318 2408 8133D31A 0100 8133D31C 1148 8133D31E 000E 8133D320 2408 8133D322 0200 8133D324 1148 8133D326 000F 8133D328 2408 8133D32A 0820 8133D32C 1148 8133D32E 0005 8133D330 2408 8133D332 0420 8133D334 1148 8133D336 0006 8133D338 0000 8133D33A 0000 8133D33C 1000 8133D33E 0018 8133D340 0000 8133D342 0000 8133D344 00E9 see more 3821 8133D348 1000 8133D34A 0014 8133D34C 0000 8133D34E 0000 8133D350 00E9 8133D352 all gameshark codes 64 super mario 8133D354 1000 8133D356 0011 8133D358 24E7 8133D35A 0100 8133D35C 1000 8133D35E 000F 8133D360 0000 8133D362 0000 8133D364 24E7 8133D366 FF00 8133D368 1000 8133D36A 000C 8133D36C 0000 8133D36E 0000 8133D370 24E7 8133D372 0001 8133D374 1000 8133D376 0009 8133D378 0000 8133D37A 0000 8133D37C 24E7 8133D37E FFFF 8133D380 1000 8133D382 0006 8133D384 0000 8133D386 0000 8133D388 2484 8133D38A 0001 8133D38C 1000 8133D38E 0002 8133D390 0000 8133D392 0000 8133D394 2484 8133D396 FFFF 8133D398 A384 8133D39A 0000 8133D39C AE07 8133D39E D3F0 8133D3A0 2404 8133D3A2 0010 8133D3A4 2405 8133D3A6 0010 8133D3A8 0C0B 8133D3AA 58B6 8133D3AC 2606 8133D3AE D3E0 8133D3B0 2404 8133D3B2 0080 8133D3B4 2405 8133D3B6 0010 8133D3B8 2606 8133D3BA D3E8 8133D3BC 9E07 8133D3BE D3F0 8133D3C0 0C0B 8133D3C2 58B6 8133D3C4 9387 8133D3C6 0000 8133D3C8 8FBF 8133D3CA 0014 8133D3CC 27BD 8133D3CE 0018 8133D3D0 03E0 8133D3D2 0008 8133D3E0 3830 8133D3E2 2530 8133D3E4 3678 8133D3E8 5945 8133D3EA 2025 8133D3EC 3032 8033D3EE 0078 812535CC 0C0C 812535CE F4B4 Screen shakes whenever Mario moves v1.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 0C0E 8130AF0E 0221 8130AF10 9084 8130AF12 944B 8130AF14 8FBF 8130AF16 0014 8130AF18 27BD 8130AF1A 0018 8130AF1C 03E0 8130AF1E 0008 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 0C0A 8133D2DE 943F 8133D2E0 9084 8133D2E2 B18B 8133D2E4 8FBF 8133D2E6 0014 8133D2E8 27BD 8133D2EA 0018 8133D2EC 03E0 8133D2EE 0008 810EE060 8033 810EE062 D2D0 D-pad messages JS With this code on you can press any of the D-pad buttons to display a set message above Mario's head if the game is not paused.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 2404 8130AF0A 00A0 8130AF0C 3C06 8130AF0E 8031 8130AF10 24C6 8130AF12 B000 8130AF14 3C0A 8130AF16 8031 8130AF18 814A 8130AF1A 9260 8130AF1C 2408 8130AF1E 0001 8130AF20 1148 8130AF22 0009 8130AF24 2408 8130AF26 0002 8130AF28 1148 8130AF2A 0008 8130AF2C 2408 8130AF2E 0008 8130AF30 1148 8130AF32 0007 8130AF34 2408 8130AF36 0004 8130AF38 1148 8130AF3A 0006 8130AF3C 8FBF 8130AF3E 0014 8130AF40 27BD 8130AF42 0018 8130AF44 03E0 8130AF46 0008 8130AF48 24C6 8130AF4A 0008 8130AF4C 24C6 8130AF4E 0008 8130AF50 24C6 8130AF52 0008 8130AF54 0C0A 8130AF56 B1C2 8130AF58 2405 8130AF5A 0080 8130AF5C 8FBF 8130AF5E 0014 8130AF60 27BD 8130AF62 0018 8130AF64 03E0 8130AF66 0008 8130B000 4849 8130B008 4C4F 8030B00A 004C 8130B010 4259 8030B012 0045 8130B018 4F55 8130B01A 4348 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 2404 8133D2DA 00A0 8133D2DC 3C06 8133D2DE 8034 8133D2E0 24C6 8133D2E2 D3D0 8133D2E4 3C0A 8133D2E6 8034 8133D2E8 814A 8133D2EA AFA0 8133D2EC 2408 8133D2EE 0001 8133D2F0 1148 8133D2F2 0009 8133D2F4 2408 8133D2F6 0002 8133D2F8 1148 8133D2FA 0008 8133D2FC 2408 8133D2FE 0008 8133D300 1148 8133D302 0007 8133D304 2408 8133D306 0004 8133D308 1148 8133D30A 0006 8133D30C 8FBF 8133D30E 0014 8133D310 27BD 8133D312 0018 8133D314 03E0 8133D316 0008 8133D318 24C6 8133D31A 0008 8133D31C 24C6 8133D31E 0008 8133D320 24C6 8133D322 0008 8133D324 0C0B 8133D326 59B0 8133D328 2405 8133D32A 0080 8133D32C 8FBF 8133D32E 0014 8133D330 27BD 8133D332 0018 8133D334 03E0 8133D336 0008 8133D3D0 4849 8133D3D8 4C4F 8033D3DA 004C 8133D3E0 4259 8033D3E2 0045 8133D3E8 4F55 8133D3EA 4348 810EE060 8033 810EE062 D2D0 Scrolling message JS Activate this code when you want to have a message scroll across the screen when the game is not paused.
The message is CODES BY YOSHIELECTRON; to have your own text please email me at PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C06 8130AF0A 8031 8130AF0C 90C4 8130AF0E B000 8130AF10 2484 8130AF12 0001 8130AF14 A0C4 8130AF16 B000 8130AF18 2405 8130AF1A 0000 8130AF1C 0C0A 8130AF1E B1C2 8130AF20 24C6 8130AF22 B010 8130AF24 8FBF 8130AF26 0014 8130AF28 27BD 8130AF2A 0018 8130AF2C 03E0 8130AF2E 0008 810E3720 8030 810E3722 AF00 8130B010 434F 8130B012 4445 8130B014 5320 8130B016 4259 8130B018 2059 8130B01A 4F53 8130B01C 4849 8130B01E 454C 8130B020 4543 8130B022 5452 8130B024 4F4E NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C06 8133D2DA 8034 8133D2DC 90C4 8133D2DE D3D0 8133D2E0 2484 8133D2E2 0001 8133D2E4 A0C4 8133D2E6 D3D0 8133D2E8 2405 8133D2EA 0010 8133D2EC 0C0B 8133D2EE 59B0 8133D2F0 24C6 8133D2F2 D3E0 8133D2F4 8FBF 8133D2F6 0014 8133D2F8 27BD 8133D2FA 0018 8133D2FC 03E0 8133D2FE 0008 810EE060 8033 810EE062 D2D0 8133D3E0 434F 8133D3E2 4445 8133D3E4 5320 8133D3E6 4259 8133D3E8 2059 8133D3EA 4F53 8133D3EC 4849 8133D3EE 454C 8133D3F0 4543 8133D3F2 5452 8133D3F4 4F4E Attack of.
Attack of the Goomba Shy guy JS When you are outside the castle where you start activate this code for the nearest signpost to be transformed into Goomba acting like a Shy all super mario 64 gameshark codes />PAL 8130FCCC 8019 8130FCCE 2AAC 8130FCF4 8018 8130FCF6 67A4 8130FD46 2049 8130FE8E 4F60 NTSC 8134209C 8019 8134209E 36AC 813420C4 8018 813420C6 73A4 81342116 2049 8134225E F8A0 Attack of the MIPS Shy guy JS When you are outside the castle where you start activate this code for the nearest signpost to be transformed into MIPS the rabbit acting like a Shy guy.
PAL 8130FCCC 8019 8130FCCE 45AC 8130FCF4 8016 8130FCF6 43B8 8130FD46 2049 8130FE8E 4F60 NTSC 8134209C 8019 8134209E 51AC 813420C4 8016 813420C6 4FB8 81342116 2049 8134225E F8A0 Attack of the Peach Snifit outside the castle JS When you are outside the castle turn this code on and you will see Peach where you start who will act like a Snifit bad guy.
PAL 8130FCCC 8019 8130FCCE 3A90 8130FCF4 8013 8130FCF6 8760 8030FE37 00FF 8130FE8C 800E 8130FE8E 5A20 NTSC 8134209C 8019 8134209E 4690 813420C4 8013 813420C6 9360 80342207 00FF 8134225C 800F 8134225E 0360 Attack of the Toad pond skater JS When you are inside the castle by the first Toad turn this code on and the Toad will start behaving like a pond skater.
If you stomp him you will get lots of coins.
PAL 81312E0C 800E 81312E0E 5CA8 810E5CB6 FC48 80312DD3 0040 NTSC 813451DC 800F 813451DE 05E8 810F05F6 FC48 803451A3 0040 Attack of the Big Goomba Castles outside the castle JS Turn this code on before you start the game and where you start outside the castle the signposts will have been replaced with big Goombas that look like the castle.
Do not go to any other courses that have signposts even if you turn the code off.
PAL 810EE36C 0700 810EE36E 6D70 810EE354 0700 810EE356 95F0 812FDE3A 472C 802FDE3F 0001 NTSC 810F8CAC 0700 810F8CAE 6D70 810F8C94 0700 810F8C96 95F0 8133188A 472C 8033188F 0001 Attack of the Yoshi Snifit outside the castle JS When you are outside the castle turn this code on so that the signpost near where you start is transformed into Yoshi behaving like a Snifit.
PAL 8130FCCC 8019 8130FCCE 4228 8130FCF4 8014 8130FCF6 FF74 8130FE8C 800E 8130FE8E 5A20 NTSC 8134209C 8019 8134209E 4E28 813420C4 8015 813420C6 0B74 8134225C 800F 8134225E 0360 Attack of the Toad Shy guy JS When you are outside the castle where you start activate this code for the nearest signpost to be transformed into Toad acting like a Shy guy.
PAL 8130FCCC 8019 8130FCCE 4AA4 8030FE37 00FF 8130FCF4 8015 8130FCF6 993C 8130FD46 2049 8130FE8E 4F60 NTSC 8134209C 8019 8134209E 56A4 80342207 00FF 813420C4 8015 813420C6 A53C 81342116 2049 8134225E F8A0 Attack of the Giant butterflies outside the castle JS Start a file, go to the castle, turn on this code and when you return to outside the castle the butterflies will be giant and will attack you!
Although the butterflies will be big in other courses they won't attack like they do outside the castle by using this code.
PAL 810E3C24 802D 810E3C26 9B28 810E3C02 2049 810EE850 4080 NTSC 810EE564 8030 810EE566 DC70 810EE542 2049 810F9190 4080 Attack of the Giant Princess outside the Castle JS When outside the castle, turn the code on when the signpost to the left that is close to the waterfall appears.
Peach has grown to a huge size and whenever you get near her you'll be harmed!
STAY OUTSIDE THE CASTLE WITH THESE CODES ON.
PAL 813100E6 08C0 813100EE 08C0 8130FF2C 8019 8130FF2E 3A90 8130FF54 8013 8130FF56 8760 80310097 00FF 80310049 0000 NTSC 813424B6 B200 813424BE B200 813422FC 8019 813422FE 4690 81342324 8013 81342326 9360 80342467 00FF 80342419 0000 Attack of the Peach Shy-Guy outside castle JS Can you defeat Peach if she can fly and shoot fire at you?
Remember to stay outside the castle while you have this code on.
PAL 8130FCCC 8019 8130FCCE 3A90 8130FCF4 8013 8130FCF6 8760 8030FE37 00FF 8130FE8E 4F60 8130FD46 2041 NTSC 8134209C 8019 8134209E 4690 813420C4 8013 813420C6 9360 80342207 00FF 8134225E F8A0 81342116 2041 Attack of Giant Yoshi Shy-guy ouside the castle JS When you are outside the castle go to the signpost to the left near the waterfall and all slots android casino this code on for the signpost to be transformed into a huge Yoshi that behaves like a Shy-guy.
Please be sure that the signpost has appeared before turning this code on.
PAL 8130FF2C 8019 8130FF2E 4228 8130FF54 8014 8130FF56 FF74 8130FFA6 2049 813100EE 4F60 81310126 4F1C 81194258 3F80 NTSC 813422FC 8019 813422FE 4E28 81342324 8015 81342326 0B74 81342376 2049 813424BE F8A0 813424F6 F85C 81194E58 3F80 Attack 2 of Giant Yoshi outside the castle JS Outside the castle, when the signpost to the left of the castle comes into view turn on this code for a giant Yoshi to appear who is super deadly!
PAL 8130FF2C 8019 8130FF2E 4228 8130FF54 8014 8130FF56 F4CC 80310049 0000 813100EE 08C0 NTSC 813422FC 8019 813422FE 4E28 81342324 8015 81342326 00CC 80342419 0000 813424BE B200 Attack of the Wing caps!
JS Go to inside the castle, turn on all super mario 64 gameshark codes code and then go to any level that has signposts including outside the castle -the signposts will behave like Boos and look like wing caps.
PAL 810E3B26 2049 810E3B58 802A 810E3B5A 061C 81309980 800E 81309982 EE90 810E3B50 103E 810E3B52 0002 NTSC 810EE466 2049 810EE498 802C 810EE49A 51D4 8133B6C0 800F 8133B6C2 97D0 810EE490 103E 810EE492 0002 Change the '0002' on the last line to a value from 0001-0008 to set how many segments of damage the signpost-Boos do to Mario.
Instead of there being a blue coin in the Boos there will be the beta key; each one that is collected will be displayed at the right of the screen, showing what it may have been like in the original design.
It will also work for the courtyard with the Boos except they will still look like yellow coins.
I have not used the actual key behaviour if it even exists but instead modified the coin behaviour so that the key display is updated instead of how many coins you have.
JAP ORG 8124D9A8 81CF 8124D9AA 00AC 8124D9AC 2419 8124D9AE 0001 8124D9B4 A1C8 8124D9B6 00AC 8133A338 8018 8133A33A 4C5C PAL Although the PAL version doesn't have the key HUD icon I've done the PAL version of the code as the 'รœ' that will appear can be changed to a key texture for the emulated version of the game.
Camera defaults to behind Mario view JS Turn this code on before selecting a file.
The camera will start off behind Mario just as if you had pressed the 'R' button.
Even when you enter the castle or a level, the view will still be behind Mario.
NTSC 81287BC6 0005 812872C2 0005 Slow camera JS Turn this code on before the title screen appears which will make the camera move slower than normal.
Note: the NTSC version is one code line longer than the PAL version due to differences in the game coding.
PAL 81276D96 3D00 NTSC 812893FE 3D00 8128941A 3D00 Most 3D objects always face camera JS Turn this code on before the title screen appears so that most 3D objects will always face the camera.
Note that in some courses, such as Whomp's fortress, the level will looked messed up since objects are used for the surfaces.
To put the camera on the next object use D-pad up, or on the previous object by pressing D-pad down; the object number ON will be just click for source />If the object number goes below zero or over EF the game may crash as there are only 240 objects in any level.
NTSC D033AFA1 0001 8033B205 0001 D033AFA1 0002 8033B205 0033 Mario always faces the camera JS If you want Mario to only face the camera then turn this code on before the title screen, it works for all levels.
PAL 8124D5F4 35F8 8124D5F6 0005 NTSC 81254866 0005 81254872 5025 Lakitu's day off JS PAL 8124D738 0000 8124D73A 0000 The camera will not move properly.
Note: for some reason the camera not moving will confuse Mario in the demos.
This is a better version of what you can already do by changing the camera option from the pause menu and holding R during game play; for one thing, there's no need to hold R!
Stop the camera Similiar to the Lakitu's day off code but although the camera won't move with Mario you can still rotate and change the zoom level using the camera buttons.
PAL 803094C5 0001 NTSC 8033B205 0001 Cap Power Codes Please go to Colour codes Please go to Debug codes Activate the built-in features that were used to test the game.
Please note: if you can not get any 2-player codes working with a controller when using an emulator, try using the keyboard for the second player.
You can always email me for help.
Using the second controller, press D-pad right for a yellow coin, D-pad left for a Bob-omb can be spawned in most levels and D-pad down for a red flame.
Each item will be placed in front of Mario so the second player can help out or make things worse.
Note: due to how the NTSC game is programmed, the NTSC version of this code is slightly longer than the PAL code.
PAL 802FD054 0003 8130AF0E 0001 812A418E 9798 812A41BA 3068 812A41BE 0074 812A41F6 3174 812A41FA 00BC 812A423E 1AA4 812A4242 0090 NTSC 80330E94 0003 8133D2DE 0001 812CB29E D5E8 812CB2EA D5E8 812CB336 D5E8 812CB2BE 3068 812CB2C2 0074 812CB30A 3174 812CB30E 00BC 812CB356 1AA4 812CB35A 0090 Second modified spawn debug mode JS Turn this code on before the title screen appears.
This code enables the debug spawn mode but also changes what items you can spawn with the D-pad.
Press D-pad right for a yellow coin, D-pad left for a red coin you'll have to jump to get it and D-pad down for a blue coin.
PAL 802FD054 0003 8130AF0E 0001 812A41BA 3068 812A41BE 0074 812A419E 0164 812A41A2 0000 812A41F6 3EAC 812A41FA 00D7 812A420A 0164 812A420E 0000 812A423E 0830 812A4242 0076 812A4252 0164 812A4256 0000 NTSC 80330E94 0003 8133D2DE 0001 812CB2BE 3068 812CB2C2 0074 812CB2D6 0164 812CB2DA 0000 812CB30A 3EAC 812CB30E 00D7 812CB322 0164 812CB326 0000 812CB356 0830 812CB35A 0076 812CB36E 0164 812CB372 0000 Modified spawn debug mode JS Turn this code on before the title screen appears.
This code enables the debug spawn mode but also changes what items you can spawn with the D-pad.
Press D-pad right for a yellow coin, D-pad left for a slowing moving 1-up mushroom and D-pad down for a wing cap.
Each object will fall from above Mario.
PAL 802FD054 0003 8130AF0E 0001 812A41BA 3068 812A41BE 0074 812A419E 0164 812A41A2 0000 812A41F6 3FDC 812A41FA 00D4 812A420A 0164 812A420E 0000 812A423E 3DB8 812A4242 0087 812A4252 0164 812A4256 0000 NTSC 80330E94 0003 8133D2DE 0001 812CB2BE 3068 812CB2C2 0074 812CB2D6 0164 812CB2DA 0000 812CB30A 3FDC 812CB30E 00D4 812CB322 0164 812CB326 0000 812CB356 3DB8 812CB35A 0087 812CB36E 0164 812CB372 0000 Spawn debug mode JS Using this code you can access the spawn debug mode that Nintendo used to test the game.
Press D-pad right for a normal Koopa shell, D-pad left for a bouncing box and D-pad down for a water Koopa shell spawn it in the water.
If you try to spawn an object in levels such as inside the castle the game will crash because the graphics aren't available.
PAL 802FD054 0003 8130AF0E 0001 NTSC 80330E94 0003 8133D2DE 0001 Thanks to YouTube user pricesspaigeI99I for the following code: Modified Spawn Debug Mode 2 Turn this code on before the tittle screen appears.
This code enables the debug spawn mode but it also changes what items you spawn with the D-pad.
Press D-pad right for a metal cap block, D-pad left for a Chunkya, and D-pad down for a blue flame that will transport into three blue slug flames when it lands.
NTSC 80330E94 0003 8133D2DE 0001 812CB2BE 2250 812CB2C2 0089 812CB2CC 0001 812CB2D6 0164 812CB2DA 0000 812CB30A 0528 812CB30E 00DF 812CB356 19C8 812CB35A 0091 812CB365 0001 812CB36E 0164 812CB372 0000 Debug display 1 A few bits of debug information are displayed always at the right of the screen.
PAL 802F9748 0001 NTSC 8032D598 0001 Debug display 2 JS This code allows you to activate one of several debug displays that Nintendo used to test the game, using the D-pad and shoulder L button whenever the game is not paused.
Note: Before pressing a D-pad direction or the shoulder L button only the object number will be shown.
The PAL version has less debug information.
The NTSC version has more missing colourful characters so the debug will be harder to read.
The Japanese versions have all the colourful characters so the debug looks as it should.
PAL 8030AE93 0001 D0309260 0008 802FD054 0001 D0309260 0001 802FD054 0002 D0309260 0004 802FD054 0003 D0309260 0002 802FD054 0004 D0309261 0020 802FD054 0005 NTSC 8033D263 0001 D033AFA0 0008 80330E94 0001 D033AFA0 0001 80330E94 0002 D033AFA0 0004 80330E94 0003 Please click for source 0002 80330E94 0004 D033AFA1 0020 80330E94 0005 JAP ORG 8033BEF3 0001 D0339C30 0008 8032FF34 0001 D0339C30 0001 8032FF34 0002 D0339C30 0004 8032FF34 0003 D0339C30 0002 8032FF34 0004 D0339C31 0020 8032FF34 0005 JAP SE 8031F423 0001 D031D560 0008 803105C4 0001 D031D560 0001 803105C4 0002 D031D560 0004 803105C4 0003 D031D560 0002 803105C4 0004 D031D561 0020 803105C4 0005 Level Select Activate this code before the title screen appears.
PAL 802F973C 0001 NTSC 8032D58C 0001 JAP ORG 8032C64C 0001 JAP SE 8030CCBC 0001 Sound Display PAL 802F9744 0001 NTSC 8032D594 0001 Explosive codes Blow up Mario and other objects!
Mario explodes after a delay JS From when you turn on this code, after about 60 seconds a bit less for the NTSC versionMario will explode like a Bob-omb!
To change the delay before Mario blows up, modify the value on the end of the 14th code line, which normally has the hex value of 05C6.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C02 8130AF0A 8031 8130AF0C 8C44 8130AF0E B000 8130AF10 2484 8130AF12 0001 8130AF14 AC44 8130AF16 B000 8130AF18 2C85 8130AF1A 05C6 8130AF1C 14A0 8130AF1E 0003 8130AF20 0000 8130AF22 0000 8130AF24 0C0A 8130AF26 E869 8130AF28 0000 8130AF2A 0000 8130AF2C 8FBF 8130AF2E 0014 8130AF30 27BD 8130AF32 0018 8130AF34 03E0 8130AF36 0008 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C02 8133D2DA 8034 8133D2DC 8C44 8133D2DE D3D0 8133D2E0 2484 8133D2E2 0001 8133D2E4 AC44 8133D2E6 D3D0 8133D2E8 2C85 8133D2EA 05C6 8133D2EC 14A0 8133D2EE 0003 8133D2F0 0000 8133D2F2 0000 8133D2F4 0C0B 8133D2F6 9ABE 8133D2F8 0000 8133D2FA 0000 8133D2FC 8FBF 8133D2FE 0014 8133D300 27BD 8133D302 0018 8133D304 03E0 8133D306 0008 810EE060 8033 810EE062 D2D0 Press L to make Mario explode JS Any time you want Mario to blow up like a Bob-omb just press the shoulder L button.
If Mario is not moving when you make him explode and you are in a level like Bob-omb battlefield you can exit the course and Mario will return.
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9260 8130B010 2408 8130B012 0020 8130B014 150A 8130B016 0003 8130B018 0000 8130B01A 0000 8130B01C 0C0A 8130B01E E869 8130B020 0000 8130B022 0000 8130B024 8FBF 8130B026 0014 8130B028 27BD 8130B02A 0018 8130B02C 03E0 8130B02E 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0020 8133D3E4 150A 8133D3E6 0003 8133D3E8 0000 8133D3EA 0000 8133D3EC 0C0B 8133D3EE 9ABE 8133D3F0 0000 8133D3F2 0000 8133D3F4 8FBF 8133D3F6 0014 8133D3F8 27BD 8133D3FA 0018 8133D3FC 03E0 8133D3FE 0008 810EE060 8033 810EE062 D3D0 Mario thinks he's a Bob-omb JS Go to a level and turn on this code, if you then touch another object Mario will explode!
Most of the time you'll have to restart but if you can exit the course turn the code off first.
PAL 810E3720 802B 810E3722 A918 NTSC 810EE060 802E 810EE062 742C Bigger and longer lasting explosions JS With this code on before the title screen, explosions such as from Bob-ombs will last longer and be bigger too.
The '89' can be swapped with higher values in hex for even greater explosions; the normal value is '09'.
PAL 802BD40B 0089 NTSC 802EAAE7 0089 Mario explodes if he moves too fast JS If Mario runs too fast, or he does other things too quickly, he will explode like a Bob-omb!
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9484 8130B010 2D44 8130B012 41D0 8130B014 1C80 8130B016 0003 8130B018 0000 8130B01A 0000 8130B01C 0C0A 8130B01E E869 8130B020 0000 8130B022 0000 8130B024 8FBF 8130B026 0014 8130B028 27BD 8130B02A 0018 8130B02C 03E0 8130B02E 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE B1C4 8133D3E0 2D44 8133D3E2 41D0 8133D3E4 1C80 8133D3E6 0003 8133D3E8 0000 8133D3EA 0000 8133D3EC 0C0B 8133D3EE 9ABE 8133D3F0 0000 8133D3F2 0000 8133D3F4 8FBF 8133D3F6 0014 8133D3F8 27BD 8133D3FA 0018 8133D3FC 03E0 8133D3FE 0008 810EE060 8033 810EE062 D3D0 Graphic changes Please go to the.
Health codes Mario loses health slower in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE FFFF Kill Mario instantly in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE 8000 Recover health at slow speed in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE 0001 Recover health at quick speed in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE 0003 Thanks to Xane M for this code: D-Pad Health Adjustment Changes Mario's health depending on what D-Pad button's pushed.
NTSC D133AFA0 0800 8033B21E 0008 D133AFA0 0200 8033B21E 0006 D133AFA0 0400 8033B21E 0004 D133AFA0 0100 8033B21E 0002 Mario and the time limit of death JS Mario's health will continually drain until he dies, so be sure to collect lots of coins.
PAL 8130B000 3C04 8130B002 8031 8130B004 9485 8130B006 94DE 8130B008 24A5 8130B00A FFFF 8130B00C A485 8130B00E 94DE 8130B010 03E0 8130B012 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 3C04 8133D3D2 8034 8133D3D4 9485 8133D3D6 B21E 8133D3D8 24A5 8133D3DA FFFF 8133D3DC A485 8133D3DE B21E 8133D3E0 03E0 8133D3E2 0008 810EE060 8033 810EE062 D3D0 Infinite Health PAL 813094DE 0880 NTSC 8133B21E 0880 Misc.
Jumping makes Mario land on his bottom, and if you try to do the long jump, Mario will be thrown back.
If Mario falls off a platform but not from a jump he will be thrown back and may lose his cap!
And if you try to do a backflip, Mario will do a bellyflop.
PAL 8130453A 2FF4 8130455A 2F74 8130465E 3024 8130463A 2F94 NTSC 81336C62 FF8C 81336C82 FEEC 81336D86 FFC8 81336D62 FF14 Mario Jumps Instead of Getting Burnt JS This code causes Mario to jump instead of getting burnt by Bowser's fire and fire from other creatures, such as Shy guy.
PAL 8130460A 2E44 NTSC 81336D32 FD70 Mario's long jump is cannon jump JS Whenever you do a long jump it will seem like Mario has been blasted out of a cannon.
If you do the long jump while wearing the wing cap, you'll fly.
PAL 8130455A 2FE4 NTSC 81336C82 FF78 Deadly jump JS If Mario jumps, he will be burnt by fire but other jumps won't hurt Mario!
PAL 8130453A 2F04 NTSC 81336C62 FE60 Super high spin attack if backflip or triple jump JS Turn this code on before the title screen appears.
Whenever you backflip or triple jump Mario will do a super high spin attack.
Mario will also perform a spin attack if he falls off a platform or other surface.
PAL 81262C6A 0092 8124BC56 4334 8124BC6A 4340 NTSC 8126FB4A 00AC 81252662 4334 8125267A 4340 Multiplayer codes 2P controlled work elevator JS This code lets you control the work elevator in Hazy maze cave using the second controller D-pad the buttons on the elevator will still work.
PAL D030927C 0004 802FED54 0001 D030927C 0008 802FED54 0002 D030927C 0001 802FED54 0003 D030927C 0002 802FED54 0004 NTSC D033AFBC 0004 803327A4 0001 D033AFBC 0008 803327A4 0002 D033AFBC 0001 803327A4 0003 D033AFBC 0002 803327A4 0004 Pick up codes Please go to Playing as.
Bigger Whomps JS Turn this code on when at the star select screen for Whomp's fortress and then select the first star.
This code makes King Whomp double his normal size and the other Whomps the size King Whomp would normally be.
NTSC 812C6DAE 4080 81346F14 4000 81346F18 4000 81346F1C 4000 81346CB4 4000 81346CB8 4000 81346CBC 4000 The first code line is the size of King Whomp 4080; single value for X, All super mario 64 gameshark codes and Z size and the remaining code lines are the X, Y and Z size modifiers for the other two Whomps their normal size is 3F80.
Note that the size values are floating-point values.
Mario Shadow Size Modifier JS Using this code you can change the size of Mario's shadow.
Use D-pad up for normal size, D-pad right for slightly bigger, D-pad down for very big, D-pad left for tiny, and the shoulder L for no shadow.
PAL D0309260 0008 810E5F34 0064 D0309260 0001 810E5F34 0084 D0309260 0004 810E5F34 0164 D0309260 0002 810E5F34 0044 D0309261 0020 810E5F34 0000 NTSC D033AFA0 0008 810F0874 0064 D033AFA0 0001 810F0874 0084 D033AFA0 0004 810F0874 0164 D033AFA0 0002 810F0874 0044 D033AFA1 0020 810F0874 0000 2D Bowser Bowser in the Dark World JS Go to the first Bowser fight level Bowser in the Dark World and turn on this code for Bowser to look 2D.
PAL 8130BA64 3D00 NTSC 8133DE34 3D00 Tiny King Whomp JS Turn this code on before the title screen appears.
Then go to Whomp's fortress and select the first star; you will find that King Whomp is very small and will not be able to harm Mario.
Please note that although King Whomp will be tiny his shadow source be the normal size.
PAL 812A1C46 3E80 NTSC 812C6DAE 3E80 D-pad Goomba Size Modifier JS Turn this code on before the title screen appears.
When in a course that has Goombas, press D-pad down for tiny Goombas, D-pad right for normal size Goombas, D-pad all free sci movies for big Goombas or D-pad up for huge Goombas.
Note that normally small or normally big Goombas such as in Tiny-huge Island will still behave as if they were their usual size.
PAL 812CE318 3C04 812CE31A 8030 812CE33C C48C 812CE33E EE80 D0309260 0004 812FEE80 3F00 D0309260 0001 812FEE80 3FC0 D0309260 0002 812FEE80 4080 D0309260 0008 812FEE80 4100 NTSC 812FF9CA 8033 812FF9CC 0000 812FF9CE 0000 812FF9D6 28D0 D033AFA0 0004 813328D0 3F00 D033AFA0 0001 813328D0 3FC0 D033AFA0 0002 813328D0 4080 D033AFA0 0008 813328D0 4100 Change Mario to 1 of 5 different sizes JS Turn this code on before the title screen appears.
When you start the game Mario will be invisible; use the D-pad buttons and the shoulder L button to change Mario between Waluigi D-pad upPaper Mario D-pad rightLuigi D-pad downWario D-pad left and normal size Mario shoulder L button.
PAL 8124C7E4 8E05 8124C7E6 1BD0 8124C7E8 8E06 8124C7EA 1BD4 8124C7EC 8E07 8124C7EE 1BD8 D0309260 0008 8130B000 3F30 D0309260 0008 8130B004 4000 D0309260 0008 8130B008 3F30 D0309260 0001 8130B000 3D00 D0309260 0001 8130B004 3F80 D0309260 0001 8130B008 3F80 D0309260 0004 8130B000 3F40 D0309260 0004 8130B004 3FC0 D0309260 0004 8130B008 3F80 D0309260 0002 8130B000 4000 D0309260 0002 8130B004 3F80 D0309260 0002 8130B008 4020 D0309261 0020 8130B000 3F80 D0309261 0020 8130B004 3F80 D0309261 0020 8130B008 3F80 NTSC 812535BC 8D05 812535BE 2260 812535C0 8D06 812535C2 2264 812535C8 8D07 812535CA 2268 D033AFA0 0008 8133D3D0 3F30 D033AFA0 0008 8133D3D4 4000 D033AFA0 0008 8133D3D8 3F30 D033AFA0 0001 8133D3D0 3D00 D033AFA0 0001 8133D3D4 3F80 D033AFA0 0001 8133D3D8 3F80 D033AFA0 0004 8133D3D0 3F40 D033AFA0 0004 8133D3D4 3FC0 D033AFA0 0004 8133D3D8 3F80 D033AFA0 0002 8133D3D0 4000 D033AFA0 0002 8133D3D4 3F80 D033AFA0 0002 8133D3D8 4020 D033AFA1 0020 8133D3D0 3F80 D033AFA1 0020 8133D3D4 3F80 D033AFA1 0020 8133D3D8 3F80 Mario size modifier PAL 8124C7DA xxxx Version 1-must be activated before the title screen This single code will alter Mario's size in all three dimensions X,Y,Z using xxxx and will work for any level since it actually changes part of the coding stored in the RAM.
This is a floating point number which defaults to 3F80; any value less will make Mario smaller, larger values will make Mario grow.
Version 2-Values as above.
Mario is Waluigi's size in any level JS For Mario to be much more like Waluigi in size, use this code which you should turn on before the title screen.
PAL 8124C7E8 3C06 8124C7EA 4000 8124C7DA 3F30 NTSC 812535C2 4000 812535BE 3F30 Play as Paper Mario in any level JS Turn this code on before the title screen appears.
With this code Mario will be flat in one direction like in the old days or a bit like Paper Mario.
PAL 8124C7E4 3C05 read more 3D00 NTSC 812535BE 3D00 Yes, the NTSC version only needs one code!
To adjust Mario's size more to your liking change the 3D00 which is a hex value.
Play as Luigi sized Mario in any level JS Turn this code on before the title screen appears.
For those of you who have edited Mario to look like Luigi but cannot change his size this code will make Mario taller and slimmer.
PAL 8124C7E8 3C06 8124C7EA 3FC0 8124C7DA 3F40 NTSC 812535C2 3FC0 812535BE 3F40 Yes, the NTSC version needs one less code!
To adjust Mario's size more to your liking then change the 3FC0 and 3F40 which are hex values.
Play as Wario size Mario in any level JS Turn on this code before the title screen and when you start your file Mario will be Wario's size.
You can turn this code off after it has been on briefly and the changes will remain.
PAL 8124C7E4 3C05 8124C7E6 4000 8124C7EC 3C07 8124C7EE 4020 NTSC 812535BE 4000 812535CA 4020 To adjust Mario's size more to your liking then change the 4000 and 4020 which are hex values.
Change the size of Bowser in Bowser in the Sky final Bowser boss fight level JS To shrink Bowser to a tiny size uses this code: PAL 8130B0E4 3E80 8130B0E8 3E80 8130B0EC 3E80 NTSC 8133D4B4 3E80 8133D4B8 3E80 8133D4BC 3E80 For other Bowser sizes replace the 3E80 values with 3F40 for small Bowser, 3F80 for normal size Bowser, 3FC0 for large Bowser, 4000 for very large Bowser, 4040 for giant Bowser and 4200 for super giant Bowser.
Each code modifies Bowser's size in the X, Y and Z directions so try different combinations to distort Bowser!
Change Princess Peach's size JS If you use a code to get Peach outside the castle, use this code with it to change her size-it can be turned on any time.
PAL 81193AC0 xxxx NTSC 811946C0 xxxx Values to use for xxxx are 3F80 fo large Peach, 4000 for an even bigger princess and for a tiny Peach use 3E00.
Monkey size modifier JS This code allows you to change the size of the monkey in Tall, tall mountain; activate it when you are in the level.
PAL 8118C500 xxxx NTSC 8118D100 xxxx Replace xxxx with 3F80 for large size or 3E00 for small size; 3E80 is the normal size.
Sound codes Don't like Mario's voice-do something about it!
Disable Music code JS Turn code on before title screen appears.
There is a side effect that in some levels a short piece of music is played when you first enter the level.
JAP ORG 81380360 0000 81380362 0000 Have the same music in every level JS Turn this code on before the title screen appears.
With this code you can force the game to always play the same level music, which is the water music.
For other music, change the end value on the second code line normally 0005 ; you can even have no music by using the value 0000.
PAL 81376110 240A 81376112 0005 NTSC 81380360 240C 81380362 0005 D-pad music select JS Turn this code on before the title screen appears.
To change the music, press a D-pad direction and then enter a level.
Use D-pad up for the SMB music, D-pad right for the water music, D-pad down for the end music and D-pad left for Piranha plant music.
PAL 81376104 3C09 81376106 8031 81376112 B000 D0309260 0008 8130B000 0002 D0309260 0001 8130B000 0005 D0309260 0004 8130B000 0020 D0309260 0002 8130B000 000B NTSC 81380350 3C0B 81380352 8034 81380362 D3D0 D033AFA0 0008 8133D3D0 0002 D033AFA0 0001 8133D3D0 0005 D033AFA0 0004 8133D3D0 0020 D033AFA0 0002 8133D3D0 000B Press D-pad for different sounds JS For each of the D-pad directions you will hear a different sound, you will need to press the button longer for the more lengthy sounds.
The sounds are Mario "Hello!
To change the sounds for each D-pad direction, modify the values that are in blue.
Here are some values to use; 202B "Yahoo!
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9260 8130B010 2408 8130B012 0800 8130B014 1148 8130B016 0009 8130B018 2408 8130B01A 0400 8130B01C 1148 8130B01E 000A 8130B020 2408 8130B022 0100 8130B024 1148 8130B026 000B 8130B028 2408 8130B02A 0200 8130B02C 1148 8130B02E 000C 8130B030 0000 8130B032 0000 8130B034 1000 8130B036 000D 8130B038 0000 8130B03A 0000 8130B03C 3C04 8130B03E 2032 8130B040 1000 8130B042 0008 8130B044 0000 8130B046 0000 8130B048 3C04 8130B04A 2028 8130B04C 1000 8130B04E 0005 8130B050 0000 8130B052 0000 8130B054 3C04 8130B056 2031 8130B058 1000 8130B05A 0002 8130B05C 0000 8130B05E 0000 8130B060 3C04 8130B062 5004 8130B064 0C0A 8130B066 8E24 8130B068 3484 8130B06A 6001 8130B06C 8FBF 8130B06E 0014 8130B070 27BD 8130B072 0018 8130B074 03E0 8130B076 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0800 8133D3E4 1148 8133D3E6 0009 8133D3E8 2408 8133D3EA 0400 8133D3EC 1148 8133D3EE 000A 8133D3F0 2408 8133D3F2 0100 8133D3F4 1148 8133D3F6 000B 8133D3F8 2408 8133D3FA 0200 8133D3FC 1148 8133D3FE 000C 8133D400 0000 8133D402 0000 8133D404 1000 8133D406 000D 8133D408 0000 8133D40A 0000 8133D40C 3C04 8133D40E 2032 8133D410 1000 8133D412 0008 8133D414 0000 8133D416 0000 8133D418 3C04 8133D41A 2028 8133D41C 1000 8133D41E 0005 8133D420 0000 8133D422 0000 8133D424 3C04 8133D426 2031 8133D428 1000 8133D42A 0002 8133D42C 0000 8133D42E 0000 8133D430 3C04 8133D432 5004 8133D434 0C0B 8133D436 2864 8133D438 3484 8133D43A 6001 8133D43C 8FBF 8133D43E 0014 8133D440 27BD 8133D442 0018 8133D444 03E0 8133D446 0008 810EE060 8033 810EE062 D3D0 Mute Mario's voice in any level JS PAL 803004E2 0000 NTSC 803331C2 0000 No music JAP ORG Unknown creator A131C236 019a Spawn Codes Please go to Timer codes Time how long it takes to get a star V1.
So that the timer doesn't reset to zero when you enter certain areas such as inside the volcano, the timer is always ticking but at the star select screen you can press L to reset the timer.
PAL 81244CAC A030 81244CAE 9526 812484A4 A200 812484A6 00F6 80246413 0040 81244CB0 0000 81244CB2 0000 D0309261 0020 81309504 0000 NTSC 81249688 A03B 8124968A B25E 8124DC7C A1A0 8124DC7E 00EE 8024B197 0040 81249690 0000 81249692 0000 D033AFA1 0020 8133B26C 0000 Time how long it takes to get a star JS Turn this code on before the title screen appears.
When you enter any enemy level, the timer will appear and star counting up, the timer will stop when you've get a star.
PAL 81244CAC A030 81244CAE 9526 812484A4 A200 812484A6 00F6 80246413 0040 NTSC 81249688 A03B 8124968A B25E 8124DC7C A1A0 8124DC7E 00EE 8024B197 0040 Time yourself in any enemy level JS Activate this code before the title screen appears and then in any enemy level the timer will be displayed.
Press D-pad up to start the timer, D-pad down to stop it or shoulder left button to reset the timer to zero.
Note that this code also gives you control over the timer when racing including the slides.
PAL 80246413 0040 D0309260 0008 80309526 0001 D0309260 0004 80309526 0000 D0309261 0020 81309504 0000 NTSC 8024B197 0040 D033AFA0 0008 8033B25E 0001 D033AFA0 0004 8033B25E 0000 D033AFA1 0020 8133B26C 0000 Thanks to Vegard Nossum for the following codes: Manual timer: JAP ORG 81249658 A03B 8124dadc A1A0 8124dade 00EE 8024b017 0040 81249660 0000 81249662 0000 D0339c31 0020 81339efc 0000 Automatic timer: JAP ORG 81249658 A03B 8124dadc A1A0 8124dade 00EE 8024b017 0040 Instant death D-pad down : D1339c30 0400 80339eae 0000 Water codes Water level in Wet-dry world constantly rises JS Turn this code on before the title screen appears.
It will be a race against time as soon as you enter Wet-dry world as the water level will continually higher itslef but you can use the water level switches to help or make the situation worse.
PAL 8130B000 3C04 8130B002 8033 8130B004 9485 8130B006 EDBA 8130B008 24A5 8130B00A 0001 8130B00C A485 8130B00E EDBA 8130B010 03E0 8130B012 0008 8124C7F0 0C0C 8124C7F2 2C00 NTSC 8133D3D0 3C04 8133D3D2 8036 8133D3D4 9485 8133D3D6 118A 8133D3D8 24A5 8133D3DA 0001 8133D3DC A485 8133D3DE 118A 8133D3E0 03E0 8133D3E2 0008 812535CC 0C0C 812535CE F4F4 Thanks to YouTube user pricesspaigeI99I for the following code: Press L To Control Water Levels Turn the code on before the title screen appears.
Press the L button to control the water height levels causing the water level rise or drain!
Note: This code won't work on all waters of the game, and another note is that the code may not work at all on some gameshark versions you are using!
Before you enter Wet-dry world jump as high as you can into the painting where the water level usually starts off high, them the water will constantly drain itself but you can use the water level switches to make the situation better or worse.
PAL 8130B000 3C04 8130B002 8033 8130B004 9485 8130B006 EDBA 8130B008 24A5 8130B00A FFFF 8130B00C A485 8130B00E EDBA 8130B010 03E0 8130B012 0008 8124C7F0 0C0C 8124C7F2 2C00 NTSC 8133D3D0 3C04 8133D3D2 8036 8133D3D4 9485 8133D3D6 118A 8133D3D8 24A5 8133D3DA FFFF 8133D3DC A485 8133D3DE 118A 8133D3E0 03E0 8133D3E2 0008 812535CC 0C0C 812535CE F4F4 D-pad Wet-dry world water level control JS In Wet-dry world, use D-pad up for very high water level, D-pad right for quite high, D-pad down for very low and D-pad left for high.
PAL D0309260 0008 8132EDBA 3200 D0309260 0001 8132EDBA 0900 D0309260 0004 8132EDBA 0000 D0309260 0002 8132EDBA 1000 NTSC D033AFA0 0008 8136118A 3200 D033AFA0 0001 8136118A 0900 D033AFA0 0004 8136118A 0000 D033AFA0 0002 8136118A 1000 Remove water in levels that have water JS Go to a level that has water, turn on this code, and the water will be gone!
If you want the water back, exit the course, turn the code off and go back to the level.
Note that outside the castle you can get rid of the water except for the waterfall.
Do not use this code while in Wet-dry world.
PAL 8132EDB4 0000 8132EDB6 0000 NTSC 81361184 0000 81361186 0000 YouTube user pricesspaigeI99I has also done a code that removes water but the game doesn't crash even when you go to Wet-Dry World.
PAL 8132EDB4 8107 8132EDB6 F5E8 NTSC 81361184 8107 81361186 F5E8 Very high water in Wet-dry World any star JS To raise the water to an extreme height in Wet-Dry world simply activate this code when in the course or at the star select screen.
To download, please see the attachment at the bottom of this page.
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A7684562
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

here you can post codes for gameshark heres some (well) A032C96B DDD4 NES Sound A432C62B 0666 Strobe Light Mode. Neoseeker Forums ยป Nintendo 64 ยป Super Mario 64 ยป gameshark codes.


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Super mario 64 Gameshark codes | Smashboards
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Super Mario64 Gameshark Codes - wiiboy34
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I be copied my list of Super Mario 64 Gameshark Codes.
Thanks to Yoshielectron and other YouTubers, I give this Gameshark Codes.
First of all, my YouTube site isand my mail is.
Beware, I talk spanish!
Ok, let's start with the first.
Blue coins come out of trees 812B0ABA 0830 812B0AC6 0076 Bob- All super mario 64 gameshark codes like Goombas 810EE318 802F 810EE31A F408 810EE324 802F 810EE326 F96C The bob- oms like goombas, and too can explode.
Mario likes Bob- Omb Buddy 8134FFDC 8018 8134FFDE D6C8 81350004 8018 81350006 6CEC Bowser's flames turn into shock-waves 812B8AE6 11D0 812B8AF2 0068 Castle's left signpost like Yoshi 813422FC 8019 813422FE 4E28 81342324 8015 81342326 00CC Chain Chomp comes out of red coins 812E5CAA 478C 812E5CAE 0066 Chain Chomp like Pac- Man 80161D06 0023 80161D04 0004 801623C4 0004 801623C6 0023 801629D0 00B8 80162C30 00B8 Chain Chomp or simplemently Chomp likes a Pac- Man.
Clone Mario 8833B248 0001 8133B1C4 4170 Pressing GS button F9 you make varius Mario,s.
Beware, varius Mario,s can crash the game or make the game slowly.
It's a advanced all free sci fi movies />Common Graphics 8133B6A2 8F40 8133B6AA 8C4C 8133B6B6 A108 8133B6BA 9E10 8133B6C2 8B9C 8133B6EE all super mario 64 gameshark codes 8133B772 8AA4 8133B7B6 9160 8133B7BE 8C00 8133B822 9464 8133B6A6 8FBC 8133B6AE 8C4C 8133B7BA 9160 Other of my advanced cheats.
I do not used it, yet.
D- pad to change Mario's voices!
Beware, wing a King Bob- Omb exploded Bob- Omb can crash the game.
Bigger and lasting explosions 802EAAE7 0089 On any level, there are explosions like Bob- Omb's explosions.
Fire Mario can walks on lava 81250900 1000 8107EC20 5000 8107EC22 0000 8107EC28 FF00 8107EC2A 0000 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 81253B50 0000 Here is the Fire Mario code, and walks on lava Lethal Lava Land, Bowser in the Fire Sea Get yellow coins when you make ground- pounds or crash with any objects 812AC68E 09A4 812AC69A 0074 812AC88E 09A4 812AC89A 0074 Get mushrooms from trees 812B0ABA 4010 812B0AC6 00D4 When you scale a tree, some 1up Mushrooms appears.
Go beyond the mirror in the third floor D033AFA1 0020 8133B1AC 45A4 D033AFA1 0020 8133B1B4 44BC Pressing L button button A in your keyboard when you are in the Third Floor previously to entry in Snowman land you go to beyond the mirror.
Goomba jackpots 812E5CAA 00C0 812E5CAE 472C 803328C7 0020 When you hit a Goomba, lots of coins come out from the hited Goomba.
Gravity Control D033AFA0 0004 8133B1BC FFFF D033AFA0 0002 8133B1BC C000 D033AFA0 0001 8133B1BC 9880 D033AFA0 0008 8133B1BC 4000 Beware, it's a advanced code.
Infinite energy, breath and lives recommended.
Mario's Cap 8033B177 00??
Metal Luigi Metal Mario in Luigi's size 8133B176 0015 8107EC40 0064 8107EC42 0000 8107EC38 0064 8107EC3A 0000 812535C2 3FC0 812535BE 3F40 Tall, Tall Mountain's Monkey changed size, not character 8118D100 3F80 You no play with the monkey, but the size is changed to Diddy Kong's size.
Moon Jump D033AFA1 0020 8133B1BC all super mario 64 gameshark codes D033B1BD 0020 8133B17C 0300 D033B1BD 0020 8133B17E 0880 Pressing L Button A in your keyboardyou do a moon jump without end.
NES Luigi 8107EC80 F8B0 8107EC82 1000 8107EC88 F8B0 8107EC8A 1000 8107EC50 F8B0 8107EC52 1000 8107EC58 F8B0 8107EC5A 1000 8107EC40 FFFF 8107EC42 FF00 Super Mario Bros.
Nikkonolasco's suit 8107EC40 9191 8107EC42 9156 8107EC38 9191 8107EC3A 9134 Other YouTuber who makes Mario and Pokemon Bloopers.
Ninja 8107EC40 0000 8107EC42 0000 8107EC38 0000 8107EC3A 0000 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC50 0000 8107EC52 0000 Jumping you do a fast jump, how a true ninja.
No shadow 810F0860 3E80 Your Mario no got shadow.
Paper Mario 812535BE 3D00 How the Nintendo 64 game, Paper Mario too is called Paper Mario 64 Play all super mario 64 gameshark codes bat in Hazy Maze Cave 8135153C 8017 8135153E DECC 81351564 8014 81351566 4368 Play as Bowser in third Bowser boss battle 813408DC 8018 813408DE 3C10 81340904 8015 81340906 05B0 80340A47 00FF Play as Pac- Man Chain Chomp painted yellow in Bob- Omb Battlefield 80161D06 0023 80161D04 0004 801623C4 android all casino slots 801623C6 0023 801629D0 00B8 80162C30 00B8 8134FFDC 8018 8134FFDE F02C 81350004 8016 81350006 2E20 Play as Pokey Klepto in Lethal Sand Land 81346EFC 8018 81346EFE 3714 81346F24 8014 81346F26 9BB4 You like Klepto pokey in Paper Mario 64 game Play as Shark in Dire, Dire Docks 813414BC 8018 813414BE 8C28 813414E4 8013 813414E6 CACC I called it the Jaws game.
Play as spider in Bowser in the Fire Sea 8134A7FC 8017 8134A7FE 5F00 8134A824 8014 8134A826 BA4C You like a spider.
Poison Mushrooms click at this page FFFF 1-down Mushrooms not deadly.
Press L Button A Button in your keyboard to change Mario's powers 8133D3D0 3C04 8133D3D2 8034 8133D3D4 948A 8133D3D6 AFA0 8133D3D8 2408 8133D3DA 0020 8133D3DC 150A 8133D3DE 0003 8133D3E0 9485 8133D3E2 B176 Presing A to change Mario's cap Powers Metal, Invisible,Fliying, Invisible Fliying, Metal Fliying, Metal Invisible, Metal Invisible Fliying Mario and No cap Press L Button you know, A button in your keyboard to explode Mario like a Bob- Omb 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0020 8133D3E4 150A Explode Mario pressing A.
Press GS button F9 to give 255 coins.
Chuk-yas 8133188A 0528 8133188C 00DF Fly Guys 8133188A 46DC 8133188C 00DC Goomboss big Goombas 8133188A 472C 8033188D 00C0 8033188F 0001 King Whomps 8133188A 2BB8 8133188C 0067 Thwomps 8133188A 2BB8 8133188C 0067 Remove the HUD 812E3DB0 0000 812E3DB2 0000 812E3DE0 0000 812E3DE2 0000 812E3E18 0000 812E3E1A 0000 812E3DC8 0000 812E3DCA 0000 Activate this code to remove the HUD lives, coins and stars options Ride Yoshi outside the castle liking a Koopa Troopa shell 8134209C 8019 8134209E 4E28 813420C4 8015 813420C6 0B74 8134225E D0BC Screen shakes when mario Ground- Pounds 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 9084 8133D2DE B179 8133D2E0 0C0A 8133D2E2 943F 8133D2E4 0004 8133D2E6 2040 8133D2E8 8FBF 8133D2EA 0014 8133D2EC 27BD 8133D2EE 0018 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 SNES Luigi 8107EC38 007F 8107EC40 00FF 8107EC20 5B00 8107EC22 AA00 8107EC28 5B00 8107EC2A AA00 Super Mario World's Luigi SNES Game.
Sonic the Hedgehog v1.
This all super mario 64 gameshark codes likes Sonic, walks underwater, do the Sonic's jump and runs fast.
StarMan Mario 8124F374 2400 8133B21E 08FF 8133B21E 08FF 8107EC43 FFFF 8107EC67 FFFF 8107EC65 FFFF 8107EC32 FFFF 8107EC38 000F 8107EC40 0300 8107EC40 0000 8107EC42 0000 8107EC38 FFFF 8107EC3A FF00 8107EC20 007F 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC40 0000 8107EC40 EFDD 8107EC42 8800 8107EC38 EFDD 8107EC3A 8800 8107EC20 EFDD 8107EC22 8800 8107EC28 EFDD 8107EC2A 8800 Stop the camera 8033B205 0001 Activate this code to stop the camera it doesnt moves My suit 8107EC20 007F 8107EC22 00FF 8107EC28 007F 8107EC2A 00FF 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 8107EC40 0000 8107EC38 0000 Very Giant - Ultra Bowser on Bowser Third Boss Battle 8133D4B4 4200 8133D4B8 4200 8133D4BC 4200 In front a Bower, Mario is a ant size.
Waluigi 8107EC40 800F 8107EC38 BB00 8107EC38 800F 8107EC3A BB00 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 Wario v1.
If you all super mario 64 gameshark codes to see my Project64 v1.
There are Colour Codes free.

TT6335644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

Super Mario 64 on N64; How to Save the Codes: With at least 50 Stars collected, go stand on the enlightened rug, in the Castle Hall. Now press C-up, and look up, into the sunray.


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Super mario 64 Gameshark codes | Smashboards
Valid for casinos
Super mario 64 Gameshark codes | Smashboards
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all super mario 64 gameshark codes

B6655644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 500

Cheat Codes for Super Mario 64 DS (ASMEN0J20) Game Platform Dreamcast Game Boy Advance & SP Game Boy Color GameCube Nintendo 64 Nintendo DS Nintendo Wii PlayStation PlayStation2 PlayStation3 Sony PSP XBox


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Super Mario64 Gameshark Codes - wiiboy34
Valid for casinos
Super mario 64 Gameshark codes | Smashboards
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UK, USA and JAPANESE codes for the Mario N64 classic Introduction I started making codes for SM64 in about 2003 using an Xplorer64 cheat code cartridge and later on, the Equalizer, and Nemu64.
I continue to create codes, which I share with you on this page, with the codes that other people have kindly given me.
Please Read first: Codes created by me are marked with JSother codes are by my friends.
I have tested most of the PAL codes on a real N64 and emulator, NTSC USA codes tested on an emulator only.
Japanese original JAP ORG and Japanese Shindou Edition JAP SE codes tested on an emulator only.
Codes may behave slightly different on an emulator than on a real N64.
If you need help or have ideas for codes or you would like to know how they work then please email me at Please note that I am now moving the code sections to their own pages so if you cannot find the code you are looking for it may be on one of the relevant pages linked to from this page or use the 'Search this site' box at the top right of this page.
Advanced codes Spawn objects, edit the memory and more.
Mario loses a coin for every segment of health he loses JS Turn this code on before the title screen appears.
Whenever Mario loses health he will lose a coin which is spawned for every segment of health that is taken away, unless he doesn't please click for source enough coins.
For example, if Mario has collected two coins and loses three segments of health, he will only lose two coins.
Note that while swimming underwater, Mario will still lose coins but they will be collected by Mario as long as you keep moving.
Note also that this code makes use of the built-in spawn debug mode by modifying it.
PAL 812A415C 3C02 812A415E 8031 812A4160 8044 812A4162 B010 812A4168 8045 812A416A 94DE 812A416C 1085 812A416E 003C 812A4174 A045 812A4176 B010 812A4178 00A4 812A417A 302B all super mario 64 gameshark codes 10C0 812A417E 0038 812A4180 0000 812A4182 0000 812A4184 9444 812A4186 94FA 812A4188 1080 812A418A 0035 812A418C 2485 812A418E FFFF 812A4190 A445 812A4192 94FA 812A4194 A445 812A4196 94D8 812A4198 0000 812A419A 0000 812A41A8 0000 812A41AA 0000 812A41D0 1000 812A41D2 0023 812A41D4 0000 812A41D6 0000 812A41B8 254A 812A41BA 09A4 812A41BC 2409 812A41BE 0074 NTSC 812CB26C 3C02 812CB26E 8034 812CB270 8044 812CB272 D3E0 812CB274 8045 812CB276 B21E 812CB278 1085 812CB27A 0040 812CB280 A045 812CB282 D3E0 812CB284 00A4 812CB286 302B 812CB288 10C0 812CB28A 003C 812CB28C 0000 812CB28E 0000 812CB290 9444 812CB292 B262 812CB294 1080 812CB296 0039 812CB298 2485 812CB29A FFFF 812CB29C A445 812CB29E B262 812CB2A0 A445 812CB2A2 B218 812CB2A8 0000 812CB2AA 0000 812CB2BC 258C 812CB2BE 09A4 812CB2C0 240B 812CB2C2 0074 812CB2E4 1000 812CB2E6 0025 812CB2E8 0000 812CB2EA 0000 Original Japanese Colourful Scrolling Message code JS This version of the scrolling message code makes use of the Japanese version of SM64 having all the colourful characters by displaying the message MERRY CHRISTMAS BY JAMES.
JAP ORG 8133BF60 27BD 8133BF62 FFE8 8133BF64 AFBF 8133BF66 0014 8133BF68 3C06 8133BF6A 8034 8133BF6C 90C4 8133BF6E C060 8133BF70 2484 8133BF72 0001 8133BF74 A0C4 8133BF76 C060 8133BF78 2405 8133BF7A 0010 8133BF7C 0C0B 8133BF7E 569D 8133BF80 24C6 8133BF82 C070 8133BF84 8FBF 8133BF86 0014 8133BF88 27BD 8133BF8A 0018 8133BF8C 03E0 8133BF8E 0008 810EB1E0 8033 810EB1E2 BF60 8133C070 4D45 8133C072 5252 8133C074 5920 8133C076 4348 8133C078 5249 8133C07A 5354 8133C07C 4D41 8133C07E 5320 8133C080 4259 8133C082 204A 8133C084 414D 8133C086 4553 New: Added NTSC Swap blue coins for working keys in Big Boo's Haunt Spawn codes page.
Mario loses a coin for every segment of health he loses Advanced codes See giant Yoshi outside the castle and talk to him Misc.
Graphic changes codes The Ghost of Bowser Misc.
Change Goomba head to Peach's head using Press L to copy memory code Advanced codes Press D-pad to start or stop screen shake Advanced codes Press L to slow down the game Advanced codes Different colour coins Colour codes Rainbow colour 'yellow' coins Colour codes Replace water bubbles with Yoshi egg using Press L to copy memory code Advanced codes Press L to copy memory Advanced codes Play as Manta ray in The Secret Aquarium Playing as.
SM64 Codes Collection Play as Chuk-ya Outside the castle version 2 Play as.
Added Japanese Debug 2 display codes Debug codes.
You may be interested in the and My email is Starman Mario JS Turn this code on before the title screen appears.
This code flashes all parts of Mario except for his face and hair, gives the power of killing enemies such as Goombas instantly upon contact.
Also, Mario cannot be harmed by anyone else and has the sparkles like from a Koopa shell.
However, Mario can still be harmed from being flattened such as by a Whomp.
PAL 8130B010 3C04 8130B012 8007 8130B014 9485 8130B016 42E0 8130B018 24A5 8130B01A 00C0 8130B01C A485 8130B01E 42E0 8130B020 A485 8130B022 42E4 8130B024 A485 8130B026 42E8 8130B028 A485 8130B02A 42EC 8130B02C A485 8130B02E 42F8 8130B030 A485 8130B032 42FC 8130B034 A485 8130B036 4300 8130B038 A485 8130B03A 4304 8130B03C A485 8130B03E 4310 8130B040 A485 8130B042 4314 8130B044 A485 8130B046 4318 8130B048 A485 8130B04A 431C 8130B04C A485 8130B04E 4328 8130B050 A485 8130B052 432C 8130B054 A485 8130B056 4330 8130B058 A485 8130B05A 4334 8130B05C 03E0 8130B05E 0008 810E3720 8030 810E3722 B010 81249618 2400 810E3730 8029 810E3732 A1C4 8124A318 2818 8124A31A 0001 NTSC 8133D3E0 3C04 8133D3E2 8008 8133D3E4 9485 8133D3E6 EC20 8133D3E8 24A5 8133D3EA 00C0 8133D3EC A485 8133D3EE EC20 8133D3F0 A485 8133D3F2 EC24 8133D3F4 A485 8133D3F6 EC28 8133D3F8 A485 8133D3FA EC2C 8133D3FC A485 8133D3FE EC38 8133D400 A485 8133D402 EC3C 8133D404 A485 8133D406 EC40 8133D408 A485 8133D40A EC44 8133D40C A485 8133D40E EC50 8133D410 A485 8133D412 EC54 8133D414 A485 8133D416 EC58 8133D418 A485 8133D41A EC5C 8133D41C A485 8133D41E EC68 8133D420 A485 8133D422 EC6C 8133D424 A485 8133D426 EC70 8133D428 A485 8133D42A EC74 8133D42C 03E0 8133D42E 0008 810EE060 8033 810EE062 D3E0 8124F374 2400 810EE070 802B 810EE072 D680 81250430 2819 81250432 0001 All objects except for Mario move slow JS Turn this code on before the title screen appears.
Mario will move at normal speed but all other objects will move and react much slower than normal.
Take note that some 3D animations are not affected and some strange things will happen, such as not being able to collect coins immediately after they have just been spawned.
To change how often the objects are updated, modify the end hex value on the 11th code line normally 0010.
PAL 81286DAE FFFF 8130AF00 3C02 8130AF02 8031 8130AF04 8C44 8130AF06 B000 8130AF08 1480 8130AF0A 0004 8130AF0C 0000 8130AF0E 0000 8130AF10 2405 8130AF12 0010 8130AF14 1000 8130AF16 0004 8130AF18 AC45 8130AF1A B000 8130AF1C 2484 8130AF1E FFFF 8130AF20 AC44 8130AF22 B000 8130AF24 2404 8130AF26 0040 8130AF28 03E0 8130AF2A 0008 8130AF2C AC44 8130AF2E B0B0 810E3720 8030 810E3722 AF00 NTSC 8129D84E FFFF 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1480 8133D2DA 0004 8133D2DC 0000 8133D2DE 0000 8133D2E0 2405 8133D2E2 0010 8133D2E4 1000 8133D2E6 0004 8133D2E8 AC45 8133D2EA D3D0 8133D2EC 2484 8133D2EE FFFF 8133D2F0 AC44 8133D2F2 D3D0 8133D2F4 2404 8133D2F6 0040 8133D2F8 03E0 8133D2FA 0008 8133D2FC AC44 8133D2FE D480 810EE060 8033 810EE062 D2D0 Press L for all objects except for Mario move slow JS Turn this code on before the title screen appears.
When the L button is pressed, Mario will move at normal speed but all other objects will move and react much slower than normal.
Take note that some 3D animations are not affected and some strange things will happen, such as not being able to collect coins immediately after they have just been spawned.
NTSC 8129D84E FFFF 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1480 8133D2DA 0004 8133D2DC 0000 8133D2DE 0000 8133D2E0 2405 8133D2E2 0010 8133D2E4 1000 8133D2E6 0004 8133D2E8 AC45 8133D2EA D3D0 8133D2EC 2484 8133D2EE FFFF 8133D2F0 AC44 8133D2F2 D3D0 8133D2F4 2404 8133D2F6 0040 8133D2F8 03E0 8133D2FA 0008 8133D2FC AC44 8133D2FE D480 810EE060 8033 810EE062 D2D0 D233AFA1 0020 8133D3D2 0000 Change Goomba head to Peach's head using Press L to copy memory code JS This code will change all Goombas' heads to that of Peach's head in Bob-omb Battlefield by using my Press L to copy memory code.
Then click on the Memory Size drop-down arrow and select 8MB and click Ok.
It will also work on a real N64 but I have only tested with the Equalizer cheat code cartridge-do not do any searches with the cheat code cartridge when using this code.
While outside the castle, press the shoulder L button which will copy Peach and other graphics to the expansion pack.
Then go to Bob-omb Battlefield works for most stars and when you are in the level, press D-pad up so that the Goombas have the head of Peach.
Note that when using this code the game may glitch up or even crash due to the complications of how the game handles the graphics.
PAL 8130AF00 3C04 8130AF02 8031 8130AF04 948A 8130AF06 9262 8130AF08 2408 8130AF0A 0020 8130AF0C 150A 8130AF0E 000A 8130AF10 3C02 8130AF12 8031 8130AF14 8C44 8130AF16 B000 8130AF18 8C45 8130AF1A B010 8130AF1C 8C46 8130AF1E B020 8130AF20 8082 8130AF22 0000 8130AF24 A0C2 8130AF26 0000 8130AF28 2484 8130AF2A 0001 8130AF2C 24C6 8130AF2E 0001 8130AF30 1485 8130AF32 FFFB 8130AF34 0000 8130AF36 0000 8130AF38 03E0 8130AF3A 0008 810E3720 8030 810E3722 AF00 8130B000 8012 8130B002 C040 8130B010 8015 8130B012 0240 8130B020 8040 8130B022 0000 D0309260 0008 813096DC 0040 D0309260 0008 813096DE 0000 D0309260 0008 8118C70C 0500 D0309260 0008 8118C70E 5E40 D0309260 0008 8118C72C 0500 D0309260 0008 8118C72E 5F48 NTSC 8133D2D0 3C04 8133D2D2 8034 8133D2D4 948A 8133D2D6 AFA2 8133D2D8 2408 8133D2DA 0020 8133D2DC 150A 8133D2DE 000A 8133D2E0 3C02 8133D2E2 8034 8133D2E4 8C44 8133D2E6 D3D0 8133D2E8 8C45 8133D2EA D3E0 8133D2EC 8C46 8133D2EE D3F0 8133D2F0 8082 8133D2F2 0000 8133D2F4 A0C2 8133D2F6 0000 8133D2F8 2484 8133D2FA 0001 8133D2FC 24C6 8133D2FE 0001 8133D300 1485 8133D302 FFFB 8133D304 0000 8133D306 0000 8133D308 03E0 8133D30A 0008 810EE060 8033 810EE062 D2D0 8133D3D0 8012 8133D3D2 CC40 8133D3E0 8015 8133D3E2 0E40 8133D3F0 8040 8133D3F2 0000 D033AFA0 0008 8133B414 0040 D033AFA0 0008 8133B416 0000 D033AFA0 0008 8118D30C 0500 D033AFA0 0008 8118D30E 5E40 D033AFA0 0008 8118D32C 0500 D033AFA0 0008 8118D32E 5F48 Press D-pad to start or stop screen shake JS Press D-pad up to start screen shake like when a Thwomp hits the ground and D-pad down to stop the screen shake.
This will work at most times.
PAL D0309260 0008 8030B000 0001 D0309260 0004 8030B000 0000 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 0C0E 8130AF0E 0221 8130AF10 9084 8130AF12 B000 8130AF14 8FBF 8130AF16 0014 8130AF18 27BD 8130AF1A 0018 8130AF1C 03E0 8130AF1E 0008 810E3720 8030 810E3722 AF00 NTSC D033AFA0 0008 8033D3D0 0001 D033AFA0 0004 8033D3D0 0000 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 0C0A 8133D2DE 943F 8133D2E0 9084 8133D2E2 D3D0 8133D2E4 8FBF 8133D2E6 0014 8133D2E8 27BD 8133D2EA 0018 8133D2EC 03E0 8133D2EE 0008 810EE060 8033 810EE062 D2D0 Press L to slow down the game JS Using this code, whenever the shoulder L button is pressed, the game will slow down it works for most places but doesn't affect everything.
To slow down the game down more or less you need to alter the last four values at the end of the 2nd and 4th code lines, which together form the hex value 00100000.
Higher values will slow down the game more, lower values not so much.
PAL D0309261 0020 8130B000 0010 D0309261 0020 8130B002 0000 8130AF00 3C02 8130AF02 8031 8130AF04 8C44 8130AF06 B000 8130AF08 1080 8130AF0A 0005 8130AF0C 0000 8130AF0E 0000 8130AF10 2484 8130AF12 FFFF 8130AF14 AC44 8130AF16 B000 8130AF18 1000 8130AF1A FFFB 8130AF1C 0000 8130AF1E 0000 8130AF20 03E0 8130AF22 0008 810E3720 8030 810E3722 AF00 NTSC D033AFA1 0020 8133D3D0 0010 D033AFA1 0020 8133D3D2 0000 8133D2D0 3C02 8133D2D2 8034 8133D2D4 8C44 8133D2D6 D3D0 8133D2D8 1080 8133D2DA 0005 8133D2DC 0000 8133D2DE 0000 8133D2E0 2484 8133D2E2 FFFF 8133D2E4 AC44 8133D2E6 D3D0 8133D2E8 1000 8133D2EA FFFB 8133D2EC 0000 8133D2EE 0000 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 Replace water bubbles with Yoshi egg using Press L to copy memory code JS This is a different version of the Press L to copy memory code which has the values changed for you.
Go to Wet-dry world, press the shoulder L button and then the water bubbles should appear as Yoshi eggs in all levels.
PAL 8130AF00 3C04 8130AF02 8031 8130AF04 948A 8130AF06 9262 8130AF08 2408 8130AF0A 0020 8130AF0C 150A 8130AF0E 000A 8130AF10 3C02 8130AF12 8031 8130AF14 8C44 8130AF16 B000 8130AF18 8C45 8130AF1A B010 8130AF1C 8C46 8130AF1E B020 8130AF20 8082 8130AF22 0000 8130AF24 A0C2 8130AF26 0000 8130AF28 2484 8130AF2A 0001 8130AF2C 24C6 8130AF2E 0001 8130AF30 1485 8130AF32 FFFB 8130AF34 0000 8130AF36 0000 8130AF38 03E0 8130AF3A 0008 810E3720 8030 810E3722 AF00 8130B000 8013 8130B002 86B8 8130B010 8013 8130B012 8EB8 8130B020 8009 8130B022 1040 NTSC 8133D2D0 3C04 8133D2D2 8034 8133D2D4 948A 8133D2D6 AFA2 8133D2D8 2408 8133D2DA 0020 8133D2DC 150A 8133D2DE 000A 8133D2E0 3C02 8133D2E2 8034 8133D2E4 8C44 8133D2E6 D3D0 8133D2E8 8C45 8133D2EA D3E0 8133D2EC 8C46 8133D2EE D3F0 8133D2F0 8082 8133D2F2 0000 8133D2F4 A0C2 8133D2F6 0000 8133D2F8 2484 8133D2FA 0001 8133D2FC 24C6 8133D2FE 0001 8133D300 1485 8133D302 FFFB 8133D304 0000 8133D306 0000 8133D308 03E0 8133D30A 0008 810EE060 8033 810EE062 D2D0 8133D3D0 8013 8133D3D2 92B8 8133D3E0 8013 8133D3E2 9AB8 8133D3F0 8009 8133D3F2 B980 Press L to copy memory JS Using this code you can copy memory RAM from one place to another, which can be used for many things.
The last three groups of two code lines set the source start, source end, and destination start address of the data to copy I've separated them to make them more clear but you can still use the whole thing as one code, or add the last parts as separate codes in addition to the first part.
PAL 8130AF00 3C04 8130AF02 8031 8130AF04 948A 8130AF06 9262 8130AF08 2408 8130AF0A 0020 8130AF0C 150A 8130AF0E 000A 8130AF10 3C02 8130AF12 8031 8130AF14 8C44 8130AF16 B000 8130AF18 8C45 8130AF1A B010 8130AF1C 8C46 8130AF1E B020 8130AF20 8082 8130AF22 0000 8130AF24 A0C2 8130AF26 0000 8130AF28 2484 8130AF2A 0001 8130AF2C 24C6 8130AF2E 0001 8130AF30 1485 8130AF32 FFFB 8130AF34 0000 8130AF36 0000 8130AF38 03E0 8130AF3A 0008 810E3720 8030 810E3722 AF00 8130B000 8031 8130B002 BD28 8130B010 8031 8130B012 BD58 8130B020 8031 8130B022 C1E8 NTSC 8133D2D0 3C04 8133D2D2 8034 8133D2D4 948A 8133D2D6 AFA2 8133D2D8 2408 8133D2DA 0020 8133D2DC 150A 8133D2DE 000A 8133D2E0 3C02 8133D2E2 8034 8133D2E4 8C44 8133D2E6 D3D0 8133D2E8 8C45 8133D2EA D3E0 8133D2EC 8C46 8133D2EE D3F0 8133D2F0 8082 8133D2F2 0000 8133D2F4 A0C2 8133D2F6 0000 8133D2F8 2484 8133D2FA 0001 8133D2FC 24C6 8133D2FE 0001 8133D300 1485 8133D302 FFFB 8133D304 0000 8133D306 0000 8133D308 03E0 8133D30A 0008 810EE060 8033 810EE062 D2D0 8133D3D0 8034 8133D3D2 E0F8 8133D3E0 8034 8133D3E2 E128 8133D3F0 8034 8133D3F2 E5B8 Window mode with health reflecting border colour JS Whenever the game is not paused, and at other times, the game will be in window mode, the border colour will change from bright red when Mario has full health to dark red when he is dead.
Note: the NTSC game has a black border at the top and bottom of the screen that is fixed and unaffected by this code.
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C05 8130B00A 8030 8130B00C 24A5 8130B00E 9D00 8130B010 3C04 8130B012 8031 8130B014 8086 8130B016 94DE 8130B018 0006 8130B01A 3100 8130B01C 24C6 8130B01E 0070 8130B020 2407 8130B022 0000 8130B024 0000 8130B026 2025 8130B028 0C09 8130B02A AC50 8130B02C A3A0 8130B02E 0013 8130B030 8FBF 8130B032 0014 8130B034 27BD 8130B036 0018 8130B038 03E0 8130B03A 0008 812F9D00 0240 812F9D02 01A0 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C05 8133D3DA 8033 8133D3DC 24A5 8133D3DE DB30 8133D3E0 3C04 8133D3E2 8034 8133D3E4 8086 8133D3E6 B21E 8133D3E8 0006 8133D3EA 3100 8133D3EC 24C6 8133D3EE 0070 8133D3F0 2407 8133D3F2 0000 8133D3F4 0000 8133D3F6 2025 8133D3F8 0C09 8133D3FA E9F4 8133D3FC A3A0 8133D3FE 0013 8133D400 8FBF 8133D402 0014 8133D404 27BD 8133D406 0018 8133D408 03E0 8133D40A 0008 8132DB30 0240 8132DB32 01A0 810EE060 8033 810EE062 D3D0 Screen shakes when Mario ground pounds JS Make Mario ground pound and the screen will rumble as if a Thwomp had hit the ground.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 9084 8130AF0E 9439 8130AF10 0C0E 8130AF12 0221 8130AF14 0004 8130AF16 2040 8130AF18 8FBF 8130AF1A 0014 8130AF1C 27BD 8130AF1E 0018 8130AF20 03E0 8130AF22 0008 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 9084 8133D2DE B179 8133D2E0 0C0A 8133D2E2 943F 8133D2E4 0004 8133D2E6 2040 8133D2E8 8FBF 8133D2EA 0014 8133D2EC 27BD 8133D2EE 0018 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 D-pad tree remote control JS When you are in any level turn this code on and then you'll be able to move all the trees using the D-pad; why not climb a tree and then move it and Mario where you want?!
PAL 8130AF00 3C09 8130AF02 8033 8130AF04 8D29 8130AF06 ED90 8130AF08 C520 8130AF0A 00A0 8130AF0C C526 8130AF0E 00A4 8130AF10 C524 8130AF12 00A8 8130AF14 3C08 8130AF16 4200 8130AF18 4488 8130AF1A 1000 8130AF1C 3C0A 8130AF1E 8031 8130AF20 814A 8130AF22 9260 8130AF24 2408 8130AF26 0001 8130AF28 1148 8130AF2A 000D 8130AF2C 2408 8130AF2E 0002 8130AF30 1148 8130AF32 000A 8130AF34 2408 8130AF36 0008 8130AF38 1148 8130AF3A 000C 8130AF3C 2408 8130AF3E 0004 8130AF40 1148 8130AF42 000B 8130AF44 2408 8130AF46 0006 8130AF48 1148 8130AF4A 000C 8130AF4C 2408 8130AF4E 0009 8130AF50 1148 8130AF52 000B 8130AF54 0000 8130AF56 0000 8130AF58 03E0 8130AF5A 0008 8130AF5C 4600 8130AF5E 1087 8130AF60 4602 8130AF62 0000 8130AF64 E520 8130AF66 00A0 8130AF68 03E0 8130AF6A 0008 8130AF6C 4600 8130AF6E 1087 8130AF70 4602 8130AF72 2100 8130AF74 E524 8130AF76 00A8 8130AF78 03E0 8130AF7A 0008 8130AF7C 4600 8130AF7E 1087 8130AF80 4602 8130AF82 3180 8130AF84 E526 8130AF86 00A4 8130AF88 03E0 8130AF8A 0008 810E3308 8030 810E330A AF00 NTSC 8133D2D0 3C09 8133D2D2 8036 8133D2D4 8D29 8133D2D6 1160 8133D2D8 C520 8133D2DA 00A0 8133D2DC C526 8133D2DE 00A4 8133D2E0 C524 8133D2E2 00A8 8133D2E4 3C08 8133D2E6 4200 8133D2E8 4488 8133D2EA 1000 8133D2EC 3C0A 8133D2EE 8034 8133D2F0 814A 8133D2F2 AFA0 8133D2F4 2408 8133D2F6 0001 8133D2F8 1148 8133D2FA 000D 8133D2FC 2408 8133D2FE 0002 8133D300 1148 8133D302 000A 8133D304 2408 8133D306 0008 8133D308 1148 8133D30A 000C 8133D30C 2408 8133D30E 0004 8133D310 1148 8133D312 000B 8133D314 2408 8133D316 0006 8133D318 1148 8133D31A 000C 8133D31C 2408 8133D31E 0009 8133D320 1148 8133D322 000B 8133D324 0000 8133D326 0000 8133D328 03E0 8133D32A 0008 8133D32C 4600 8133D32E 1087 8133D330 4602 8133D332 0000 8133D334 E520 8133D336 00A0 8133D338 03E0 8133D33A 0008 8133D33C 4600 8133D33E 1087 8133D340 4602 8133D342 2100 8133D344 E524 8133D346 00A8 8133D348 03E0 8133D34A 0008 8133D34C 4600 8133D34E 1087 8133D350 4602 8133D352 3180 8133D354 E526 8133D356 00A4 8133D358 03E0 8133D35A 0008 810EDC48 8033 810EDC4A D2D0 Memory editor v1.
Then, whenever the game is not paused you will be able to view and edit the memory RAM.
The address is displayed on the left, and the byte stored there on the right.
Do not go below address 0x80000000 or above 0x803FFFFF otherwise the game may crash.
As an added bonus, when you use this code you can directly change the size modifiers in the Mario object allowing you to make Mario more Luigi or Wario's size, for example.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C09 8130AF0A 0010 8130AF0C 3C10 8130AF0E 8031 8130AF10 9E07 8130AF12 B020 8130AF14 00E0 8130AF16 E025 8130AF18 3C05 8130AF1A 8000 8130AF1C 0385 8130AF1E E025 8130AF20 9384 8130AF22 0000 8130AF24 960A 8130AF26 9260 8130AF28 2408 8130AF2A 0120 8130AF2C 1148 8130AF2E 0022 8130AF30 2408 8130AF32 0220 8130AF34 1148 8130AF36 0023 8130AF38 2408 8130AF3A 0800 8130AF3C 1148 8130AF3E 0018 8130AF40 2408 8130AF42 0400 8130AF44 1148 8130AF46 0019 8130AF48 2408 8130AF4A 0100 8130AF4C 1148 8130AF4E 000E 8130AF50 2408 8130AF52 0200 8130AF54 1148 8130AF56 000F 8130AF58 2408 8130AF5A 0820 8130AF5C 1148 8130AF5E 0005 8130AF60 2408 8130AF62 0420 8130AF64 1148 8130AF66 0006 8130AF68 0000 8130AF6A 0000 8130AF6C 1000 8130AF6E 0018 8130AF70 0000 8130AF72 0000 8130AF74 00E9 8130AF76 3821 8130AF78 1000 8130AF7A 0014 8130AF7C 0000 8130AF7E 0000 8130AF80 00E9 8130AF82 3823 8130AF84 1000 8130AF86 0011 8130AF88 24E7 8130AF8A 0100 8130AF8C 1000 8130AF8E 000F 8130AF90 0000 8130AF92 0000 8130AF94 24E7 8130AF96 FF00 8130AF98 1000 8130AF9A 000C 8130AF9C 0000 8130AF9E 0000 8130AFA0 24E7 8130AFA2 0001 8130AFA4 1000 8130AFA6 0009 8130AFA8 0000 8130AFAA 0000 8130AFAC 24E7 8130AFAE FFFF 8130AFB0 1000 8130AFB2 0006 8130AFB4 0000 8130AFB6 0000 8130AFB8 2484 8130AFBA 0001 8130AFBC 1000 8130AFBE 0002 8130AFC0 0000 8130AFC2 0000 8130AFC4 2484 8130AFC6 FFFF 8130AFC8 A384 8130AFCA 0000 8130AFCC AE07 8130AFCE B020 8130AFD0 2404 8130AFD2 0010 8130AFD4 2405 8130AFD6 0000 8130AFD8 0C0A 8130AFDA B108 8130AFDC 2606 8130AFDE B010 8130AFE0 2404 8130AFE2 0080 8130AFE4 2405 8130AFE6 0000 8130AFE8 2606 8130AFEA B018 8130AFEC 9E07 8130AFEE B020 8130AFF0 0C0A 8130AFF2 B108 8130AFF4 9387 8130AFF6 0000 8130AFF8 8FBF 8130AFFA 0014 8130AFFC 27BD 8130AFFE 0018 8130B000 03E0 8130B002 0008 8130B010 3830 8130B012 2530 8130B014 3678 8130B018 5945 8130B01A 2025 8130B01C 3032 8030B01E 0078 8124C7F0 0C0C 8124C7F2 2BC0 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 All super mario 64 gameshark codes 8133D2D6 0014 8133D2D8 3C09 8133D2DA 0010 8133D2DC 3C10 8133D2DE 8034 8133D2E0 9E07 8133D2E2 D3F0 8133D2E4 00E0 8133D2E6 E025 8133D2E8 3C05 8133D2EA 8000 8133D2EC 0385 8133D2EE E025 8133D2F0 9384 8133D2F2 0000 8133D2F4 960A 8133D2F6 AFA0 8133D2F8 2408 8133D2FA 0120 8133D2FC 1148 8133D2FE 0022 8133D300 2408 8133D302 0220 8133D304 1148 8133D306 0023 8133D308 2408 8133D30A 0800 8133D30C 1148 8133D30E 0018 8133D310 2408 8133D312 0400 8133D314 1148 8133D316 0019 8133D318 2408 8133D31A 0100 8133D31C 1148 8133D31E 000E 8133D320 2408 8133D322 0200 8133D324 1148 8133D326 000F 8133D328 2408 8133D32A 0820 8133D32C 1148 8133D32E 0005 8133D330 2408 8133D332 0420 8133D334 1148 8133D336 0006 8133D338 0000 8133D33A 0000 8133D33C 1000 8133D33E 0018 8133D340 0000 8133D342 0000 8133D344 00E9 8133D346 3821 8133D348 1000 8133D34A 0014 8133D34C 0000 8133D34E 0000 8133D350 00E9 8133D352 3823 8133D354 1000 8133D356 0011 8133D358 24E7 8133D35A 0100 8133D35C 1000 8133D35E 000F 8133D360 0000 8133D362 0000 8133D364 24E7 8133D366 FF00 8133D368 1000 8133D36A 000C 8133D36C 0000 8133D36E 0000 8133D370 24E7 8133D372 0001 8133D374 1000 8133D376 0009 8133D378 0000 8133D37A 0000 8133D37C 24E7 8133D37E FFFF 8133D380 1000 8133D382 0006 8133D384 0000 8133D386 0000 8133D388 2484 8133D38A 0001 8133D38C 1000 8133D38E 0002 8133D390 0000 8133D392 0000 8133D394 2484 8133D396 FFFF 8133D398 A384 8133D39A 0000 8133D39C AE07 8133D39E D3F0 8133D3A0 2404 8133D3A2 0010 8133D3A4 2405 8133D3A6 0010 8133D3A8 0C0B 8133D3AA 58B6 8133D3AC 2606 8133D3AE D3E0 8133D3B0 2404 8133D3B2 0080 8133D3B4 2405 8133D3B6 0010 8133D3B8 2606 8133D3BA D3E8 8133D3BC 9E07 8133D3BE D3F0 8133D3C0 0C0B 8133D3C2 58B6 8133D3C4 9387 8133D3C6 0000 8133D3C8 8FBF 8133D3CA 0014 8133D3CC 27BD 8133D3CE 0018 8133D3D0 03E0 8133D3D2 0008 8133D3E0 3830 8133D3E2 2530 8133D3E4 3678 8133D3E8 5945 8133D3EA 2025 8133D3EC 3032 8033D3EE 0078 812535CC 0C0C 812535CE F4B4 Screen shakes whenever Mario moves v1.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C04 8130AF0A 8031 8130AF0C 0C0E 8130AF0E 0221 8130AF10 9084 8130AF12 944B 8130AF14 8FBF 8130AF16 0014 8130AF18 27BD 8130AF1A 0018 8130AF1C 03E0 8130AF1E 0008 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 0C0A 8133D2DE 943F 8133D2E0 9084 8133D2E2 B18B 8133D2E4 8FBF 8133D2E6 0014 8133D2E8 27BD 8133D2EA 0018 8133D2EC 03E0 8133D2EE 0008 810EE060 8033 810EE062 D2D0 D-pad messages JS With this code on you can press any of the D-pad buttons to display a set message above Mario's head if the game is not paused.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 2404 8130AF0A 00A0 8130AF0C 3C06 8130AF0E 8031 8130AF10 24C6 8130AF12 B000 8130AF14 3C0A 8130AF16 8031 8130AF18 814A 8130AF1A 9260 8130AF1C 2408 8130AF1E 0001 8130AF20 1148 8130AF22 0009 8130AF24 2408 8130AF26 0002 8130AF28 1148 8130AF2A 0008 8130AF2C 2408 8130AF2E 0008 8130AF30 1148 8130AF32 0007 8130AF34 2408 8130AF36 0004 8130AF38 1148 8130AF3A 0006 8130AF3C 8FBF 8130AF3E 0014 8130AF40 27BD 8130AF42 0018 8130AF44 03E0 8130AF46 0008 8130AF48 24C6 8130AF4A 0008 8130AF4C 24C6 8130AF4E 0008 8130AF50 24C6 8130AF52 0008 8130AF54 0C0A 8130AF56 B1C2 8130AF58 2405 8130AF5A 0080 8130AF5C 8FBF 8130AF5E 0014 8130AF60 27BD 8130AF62 0018 8130AF64 03E0 8130AF66 0008 8130B000 4849 8130B008 4C4F 8030B00A 004C 8130B010 4259 8030B012 0045 8130B018 4F55 8130B01A 4348 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 2404 8133D2DA 00A0 8133D2DC 3C06 8133D2DE 8034 8133D2E0 24C6 8133D2E2 D3D0 8133D2E4 3C0A 8133D2E6 8034 8133D2E8 814A 8133D2EA AFA0 8133D2EC 2408 8133D2EE 0001 8133D2F0 1148 8133D2F2 0009 8133D2F4 2408 8133D2F6 0002 8133D2F8 1148 8133D2FA 0008 8133D2FC 2408 8133D2FE 0008 8133D300 1148 8133D302 0007 8133D304 2408 8133D306 0004 8133D308 1148 8133D30A 0006 8133D30C 8FBF 8133D30E 0014 8133D310 27BD 8133D312 0018 8133D314 03E0 8133D316 0008 8133D318 24C6 8133D31A 0008 8133D31C 24C6 8133D31E 0008 8133D320 24C6 8133D322 0008 8133D324 0C0B 8133D326 59B0 8133D328 2405 8133D32A 0080 8133D32C 8FBF 8133D32E 0014 8133D330 27BD 8133D332 0018 8133D334 03E0 8133D336 0008 8133D3D0 4849 8133D3D8 4C4F 8033D3DA 004C 8133D3E0 4259 8033D3E2 0045 8133D3E8 4F55 8133D3EA 4348 810EE060 8033 810EE062 D2D0 Scrolling message JS Activate this code when you want to have a message scroll across the screen when the game is not paused.
The message is CODES BY YOSHIELECTRON; to have your own text please email me at PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C06 8130AF0A 8031 8130AF0C 90C4 8130AF0E B000 8130AF10 2484 8130AF12 0001 8130AF14 A0C4 8130AF16 B000 8130AF18 2405 8130AF1A 0000 8130AF1C 0C0A 8130AF1E B1C2 8130AF20 24C6 8130AF22 B010 8130AF24 8FBF 8130AF26 0014 8130AF28 27BD 8130AF2A 0018 8130AF2C 03E0 8130AF2E 0008 810E3720 8030 810E3722 AF00 8130B010 434F 8130B012 4445 8130B014 5320 8130B016 4259 8130B018 2059 8130B01A 4F53 8130B01C 4849 8130B01E 454C 8130B020 4543 8130B022 5452 8130B024 4F4E NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C06 8133D2DA 8034 8133D2DC 90C4 8133D2DE D3D0 8133D2E0 2484 8133D2E2 0001 8133D2E4 A0C4 8133D2E6 D3D0 8133D2E8 2405 8133D2EA 0010 8133D2EC 0C0B 8133D2EE 59B0 8133D2F0 24C6 8133D2F2 D3E0 8133D2F4 8FBF 8133D2F6 0014 8133D2F8 27BD 8133D2FA 0018 8133D2FC 03E0 8133D2FE 0008 810EE060 8033 810EE062 D2D0 8133D3E0 434F 8133D3E2 4445 8133D3E4 5320 8133D3E6 all super mario 64 gameshark codes 8133D3E8 2059 8133D3EA 4F53 8133D3EC 4849 8133D3EE 454C 8133D3F0 4543 8133D3F2 5452 8133D3F4 4F4E Attack of.
Attack of the Goomba Shy guy JS When you are outside the castle where you start activate this code for the nearest signpost to be transformed into Goomba acting like a Shy guy.
PAL 8130FCCC 8019 8130FCCE 2AAC 8130FCF4 8018 8130FCF6 67A4 8130FD46 2049 8130FE8E 4F60 NTSC 8134209C 8019 8134209E 36AC 813420C4 8018 813420C6 73A4 81342116 2049 8134225E F8A0 Attack of the MIPS Shy guy JS When you are outside the castle where you start activate this code for the nearest signpost to be transformed into MIPS the rabbit acting like a Shy guy.
PAL 8130FCCC 8019 8130FCCE 45AC 8130FCF4 8016 8130FCF6 43B8 8130FD46 2049 8130FE8E 4F60 NTSC 8134209C 8019 8134209E 51AC 813420C4 8016 813420C6 4FB8 81342116 2049 8134225E F8A0 Attack of the Peach Snifit outside the castle JS When you are outside the castle turn this code on and you will see Peach where you start who will act like a Snifit bad guy.
PAL 8130FCCC 8019 8130FCCE 3A90 8130FCF4 8013 8130FCF6 8760 8030FE37 00FF 8130FE8C 800E 8130FE8E 5A20 NTSC 8134209C 8019 8134209E 4690 813420C4 8013 813420C6 9360 80342207 00FF 8134225C 800F 8134225E 0360 Attack of the Toad pond skater JS When you are inside the castle by the first Toad turn this code on and the Toad click at this page start behaving like a pond skater.
If you stomp all super mario 64 gameshark codes you will get lots of coins.
PAL 81312E0C 800E 81312E0E 5CA8 810E5CB6 FC48 80312DD3 0040 NTSC 813451DC 800F 813451DE 05E8 810F05F6 FC48 803451A3 0040 Attack of the Big Goomba Castles outside the castle JS Turn this code on before you start the game and where you start outside the castle the signposts will have been replaced with big Goombas that look like the castle.
Do not go to any other courses that have signposts even if you turn the code off.
PAL 810EE36C 0700 810EE36E 6D70 810EE354 0700 810EE356 95F0 812FDE3A 472C 802FDE3F 0001 NTSC 810F8CAC 0700 810F8CAE 6D70 810F8C94 0700 810F8C96 95F0 8133188A 472C 8033188F 0001 Attack of the Yoshi Snifit outside the castle JS When you are outside the castle turn this code on so that the signpost near where you start is transformed into Yoshi behaving like a Snifit.
PAL 8130FCCC 8019 8130FCCE 4228 8130FCF4 8014 8130FCF6 FF74 8130FE8C 800E 8130FE8E 5A20 NTSC 8134209C 8019 8134209E 4E28 813420C4 8015 813420C6 0B74 8134225C 800F 8134225E 0360 Attack of the Toad Shy guy JS When you are outside the castle where you start activate this code for the nearest signpost to be transformed into Toad acting like a Shy guy.
PAL 8130FCCC 8019 8130FCCE 4AA4 8030FE37 00FF 8130FCF4 8015 8130FCF6 993C 8130FD46 2049 8130FE8E 4F60 NTSC 8134209C 8019 8134209E 56A4 80342207 00FF 813420C4 8015 813420C6 A53C 81342116 2049 8134225E F8A0 Attack of the Giant butterflies outside the castle JS Start a file, go to the castle, turn on this code and when you return to outside the castle the butterflies will be giant and will attack you!
Although the butterflies will be big in other courses they won't attack like they do outside the castle by using this code.
PAL 810E3C24 802D 810E3C26 9B28 810E3C02 2049 810EE850 4080 NTSC 810EE564 8030 810EE566 DC70 810EE542 2049 810F9190 4080 Attack of the Giant Princess outside the Castle JS When outside the castle, turn the code on when the signpost to the left that is close to the waterfall appears.
Peach has grown to a huge size and whenever you get near her you'll be harmed!
STAY OUTSIDE THE CASTLE WITH THESE CODES ON.
PAL 813100E6 08C0 813100EE 08C0 8130FF2C 8019 8130FF2E 3A90 8130FF54 8013 8130FF56 8760 80310097 00FF 80310049 0000 NTSC 813424B6 B200 813424BE B200 813422FC 8019 813422FE 4690 81342324 8013 81342326 9360 80342467 00FF 80342419 0000 Attack of the Peach Shy-Guy outside castle JS Can you defeat Peach if she can fly and shoot fire at you?
Remember to stay outside the castle while you have this code on.
PAL 8130FCCC 8019 8130FCCE 3A90 8130FCF4 8013 8130FCF6 8760 8030FE37 00FF 8130FE8E 4F60 8130FD46 2041 NTSC 8134209C 8019 8134209E 4690 813420C4 8013 813420C6 9360 80342207 00FF 8134225E F8A0 81342116 2041 Attack of Giant Yoshi Shy-guy ouside the castle JS When you are outside the castle go to the signpost to the left near the waterfall and turn this code on for the signpost to be transformed into a huge Yoshi that behaves like a Shy-guy.
Please be sure that the signpost has appeared before turning this code on.
PAL 8130FF2C 8019 8130FF2E 4228 8130FF54 8014 8130FF56 FF74 8130FFA6 2049 813100EE 4F60 81310126 4F1C 81194258 3F80 NTSC 813422FC 8019 813422FE 4E28 81342324 8015 81342326 0B74 81342376 2049 813424BE F8A0 813424F6 F85C 81194E58 3F80 Attack 2 of Giant Yoshi outside the castle JS Outside the castle, when the signpost to the left of the castle comes into view turn on read article code for a giant Yoshi to appear who is super deadly!
spins the all day record 8130FF2C 8019 8130FF2E 4228 8130FF54 8014 8130FF56 F4CC 80310049 0000 813100EE 08C0 NTSC 813422FC 8019 813422FE 4E28 81342324 8015 81342326 00CC 80342419 0000 813424BE B200 Attack of the Wing caps!
JS Go to inside the castle, turn on this code and then go to any level that has signposts including outside the castle -the signposts will behave like Boos and look like wing caps.
PAL 810E3B26 2049 810E3B58 802A 810E3B5A 061C 81309980 800E 81309982 EE90 810E3B50 103E 810E3B52 0002 NTSC 810EE466 2049 810EE498 802C 810EE49A 51D4 8133B6C0 800F 8133B6C2 97D0 810EE490 103E 810EE492 0002 Change the '0002' on the last line to a value from 0001-0008 to set how many segments of damage the signpost-Boos do to Mario.
Instead of there being a blue coin in the Boos there will be the beta key; each one that is collected will be displayed at the right of the screen, showing what it may have been like in the original design.
It will also work for the courtyard with the Boos except they will still look like yellow coins.
I have not used the actual key behaviour if it even exists but instead modified the coin behaviour so that the key display is updated instead of how many coins you have.
JAP ORG 8124D9A8 81CF 8124D9AA 00AC 8124D9AC 2419 8124D9AE 0001 8124D9B4 A1C8 8124D9B6 00AC 8133A338 8018 8133A33A 4C5C PAL Although the PAL version doesn't have the key HUD icon I've done the PAL version of the code as the 'รœ' that will appear can be changed to a key texture for the emulated version of the game.
Camera defaults to behind Mario view JS Turn this code on before selecting a file.
The camera will start off behind Mario just as if you had pressed the 'R' button.
Even when you enter the castle or a level, the view will still be behind Mario.
NTSC 81287BC6 0005 812872C2 0005 Slow camera JS Turn this code on before the title screen appears which will make the camera move slower than normal.
Note: the NTSC version is one code line longer than the PAL version due to differences in the game coding.
PAL 81276D96 3D00 NTSC 812893FE 3D00 8128941A 3D00 Most 3D objects always face camera JS Turn this code on before the title screen appears so that most 3D objects will always face the camera.
Note that in some courses, such as Whomp's fortress, the level will looked messed up since objects are used for the surfaces.
To put the camera on the next object use D-pad up, or on the previous object by pressing D-pad down; the object number ON will be displayed.
If the object number goes below zero or over EF the game may crash as there are only 240 objects in any level.
NTSC D033AFA1 0001 8033B205 0001 D033AFA1 0002 8033B205 0033 Mario always faces the camera JS If you want Mario to only face the camera then turn this code on before the title screen, it works for all levels.
PAL 8124D5F4 35F8 8124D5F6 0005 NTSC 81254866 0005 81254872 5025 Lakitu's day off JS PAL 8124D738 0000 8124D73A 0000 The camera will not move properly.
Note: for some reason the camera not moving will confuse Mario in the demos.
This is a better version of what you can already do by changing the camera option from the pause menu and holding R during game play; for one thing, there's no need to hold R!
Stop the camera Similiar to the Lakitu's day off code but although the camera won't move with Mario you can still rotate and change the zoom level using the camera buttons.
PAL ebgames 0001 NTSC 8033B205 0001 Cap Power Codes Please go to Colour codes Please go to Debug codes Activate the built-in features that were used to test the game.
Please note: if you can not get any 2-player codes working with a controller when using an emulator, try using the keyboard for the second player.
You can always email me for help.
Using the second controller, please click for source D-pad right for a yellow coin, D-pad left for a Bob-omb can be spawned in most levels and D-pad down for a red flame.
Each item will be placed in front of Mario so the second player can help out or make things worse.
Note: due to how the NTSC game is programmed, the NTSC all super mario 64 gameshark codes of this code is slightly longer than the PAL code.
PAL 802FD054 0003 8130AF0E 0001 812A418E 9798 812A41BA 3068 812A41BE 0074 812A41F6 3174 812A41FA 00BC 812A423E 1AA4 812A4242 0090 NTSC 80330E94 0003 8133D2DE 0001 812CB29E D5E8 812CB2EA D5E8 812CB336 D5E8 812CB2BE 3068 812CB2C2 0074 812CB30A 3174 812CB30E 00BC 812CB356 1AA4 812CB35A 0090 Second modified spawn debug mode JS Turn this code on before the title screen appears.
This code enables the debug spawn mode but also changes what items you can spawn with the D-pad.
Press D-pad right for a yellow coin, D-pad left for a red coin you'll have to jump to get it and D-pad down for a blue coin.
PAL 802FD054 0003 8130AF0E 0001 812A41BA 3068 812A41BE 0074 812A419E 0164 812A41A2 0000 812A41F6 3EAC 812A41FA 00D7 812A420A 0164 812A420E 0000 812A423E 0830 812A4242 0076 812A4252 0164 812A4256 0000 NTSC 80330E94 0003 8133D2DE 0001 812CB2BE 3068 812CB2C2 0074 812CB2D6 0164 812CB2DA 0000 812CB30A 3EAC 812CB30E 00D7 812CB322 0164 812CB326 0000 812CB356 0830 812CB35A 0076 812CB36E 0164 812CB372 0000 Modified spawn debug mode JS Turn this code on before the title screen appears.
This code enables the debug spawn mode but also changes what items you can spawn with the D-pad.
Press D-pad right for a yellow coin, D-pad left for a slowing moving 1-up mushroom and D-pad down for a wing cap.
Each object will fall from above Mario.
PAL 802FD054 0003 8130AF0E 0001 812A41BA 3068 812A41BE 0074 812A419E 0164 812A41A2 0000 812A41F6 3FDC 812A41FA 00D4 812A420A 0164 812A420E 0000 812A423E 3DB8 812A4242 0087 812A4252 0164 812A4256 0000 NTSC 80330E94 0003 8133D2DE 0001 812CB2BE 3068 812CB2C2 0074 812CB2D6 0164 812CB2DA 0000 812CB30A 3FDC 812CB30E 00D4 812CB322 0164 812CB326 0000 812CB356 3DB8 812CB35A 0087 812CB36E 0164 812CB372 0000 Spawn debug mode JS Using this code you can access the spawn debug mode that Nintendo used to test the game.
Press D-pad right for a normal Koopa shell, D-pad left for a bouncing box and D-pad down for a water Koopa shell spawn it in the water.
If you try to spawn an object in levels such as inside the castle the game will crash because the graphics aren't available.
PAL 802FD054 0003 8130AF0E 0001 NTSC 80330E94 0003 8133D2DE 0001 Thanks to YouTube user pricesspaigeI99I for the following code: Modified Spawn Debug Mode 2 Turn this code on before the tittle screen appears.
This code enables the debug spawn mode but it also changes what items you spawn with the D-pad.
Press D-pad right for a metal cap block, D-pad left for a Chunkya, and D-pad down for a blue flame that will transport into three blue slug flames when it lands.
NTSC 80330E94 0003 8133D2DE 0001 812CB2BE 2250 812CB2C2 0089 812CB2CC 0001 812CB2D6 0164 812CB2DA 0000 812CB30A 0528 812CB30E 00DF 812CB356 19C8 812CB35A 0091 812CB365 0001 812CB36E 0164 812CB372 0000 Debug display 1 A few bits of debug information are displayed always at the right of the screen.
PAL 802F9748 0001 NTSC 8032D598 0001 Debug display 2 JS This code allows you to activate one of several debug displays that Nintendo used to test the game, using the D-pad and shoulder L button whenever the game is not paused.
Note: Before pressing a D-pad direction or the shoulder L button only the object number will be shown.
The PAL version has less debug information.
The NTSC version has more missing colourful characters so the debug will be harder to read.
The Japanese versions have all the colourful characters so the debug looks as it should.
PAL 8030AE93 0001 D0309260 0008 802FD054 0001 D0309260 0001 802FD054 0002 D0309260 0004 802FD054 0003 D0309260 0002 802FD054 0004 D0309261 0020 802FD054 0005 NTSC 8033D263 0001 D033AFA0 0008 80330E94 0001 D033AFA0 0001 80330E94 0002 D033AFA0 0004 80330E94 0003 D033AFA0 0002 80330E94 0004 D033AFA1 0020 80330E94 0005 JAP ORG 8033BEF3 0001 D0339C30 0008 8032FF34 0001 D0339C30 0001 8032FF34 0002 D0339C30 0004 8032FF34 0003 D0339C30 0002 8032FF34 0004 D0339C31 0020 8032FF34 0005 JAP SE 8031F423 0001 D031D560 0008 803105C4 0001 D031D560 0001 803105C4 0002 D031D560 0004 803105C4 0003 D031D560 0002 803105C4 0004 D031D561 0020 803105C4 0005 Level Select Activate this code before the title screen appears.
PAL 802F973C 0001 NTSC 8032D58C 0001 JAP ORG 8032C64C 0001 JAP SE 8030CCBC 0001 Sound Display PAL 802F9744 0001 NTSC 8032D594 0001 Explosive codes Blow up Mario and other objects!
Mario explodes after a delay JS From when you turn on this code, after about 60 seconds a bit less for the NTSC versionMario will explode like a Bob-omb!
To change the delay before Mario blows up, modify the value on the end of the 14th code line, which normally has the hex value of 05C6.
PAL 8130AF00 27BD 8130AF02 FFE8 8130AF04 AFBF 8130AF06 0014 8130AF08 3C02 8130AF0A 8031 8130AF0C 8C44 8130AF0E B000 8130AF10 2484 8130AF12 0001 8130AF14 AC44 8130AF16 B000 8130AF18 2C85 8130AF1A 05C6 8130AF1C 14A0 8130AF1E 0003 8130AF20 0000 8130AF22 0000 8130AF24 0C0A 8130AF26 E869 8130AF28 0000 8130AF2A 0000 8130AF2C 8FBF 8130AF2E 0014 8130AF30 27BD 8130AF32 0018 8130AF34 03E0 8130AF36 0008 810E3720 8030 810E3722 AF00 NTSC 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C02 8133D2DA 8034 8133D2DC 8C44 8133D2DE D3D0 8133D2E0 2484 8133D2E2 0001 8133D2E4 AC44 8133D2E6 D3D0 8133D2E8 2C85 8133D2EA 05C6 8133D2EC 14A0 8133D2EE 0003 8133D2F0 0000 8133D2F2 0000 8133D2F4 0C0B 8133D2F6 9ABE 8133D2F8 0000 8133D2FA 0000 8133D2FC 8FBF 8133D2FE 0014 8133D300 27BD 8133D302 0018 8133D304 03E0 8133D306 0008 810EE060 8033 810EE062 D2D0 Press L to make Mario explode JS Any time you want Mario to blow up like a Bob-omb just press the shoulder L button.
If Mario is not moving when you make him explode and you are in a level like Bob-omb battlefield you can exit the course and Mario will return.
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9260 8130B010 2408 8130B012 0020 8130B014 150A 8130B016 0003 8130B018 0000 8130B01A 0000 8130B01C 0C0A 8130B01E E869 8130B020 0000 8130B022 0000 8130B024 8FBF 8130B026 0014 8130B028 27BD 8130B02A 0018 8130B02C 03E0 8130B02E 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0020 8133D3E4 150A 8133D3E6 0003 8133D3E8 0000 8133D3EA 0000 8133D3EC 0C0B 8133D3EE 9ABE 8133D3F0 0000 8133D3F2 0000 8133D3F4 8FBF 8133D3F6 0014 8133D3F8 27BD 8133D3FA 0018 8133D3FC 03E0 8133D3FE 0008 810EE060 8033 810EE062 D3D0 Mario thinks he's a Bob-omb JS Go to a level and turn on this code, if you then touch another object Mario will explode!
Most of the time you'll have to restart but if you can exit the course turn the code off first.
PAL 810E3720 802B 810E3722 A918 NTSC 810EE060 802E 810EE062 742C Bigger and longer lasting explosions JS With this code on before the title screen, explosions such as from Bob-ombs will last longer and be bigger too.
The '89' can be swapped with higher values in hex for even greater explosions; the normal value is '09'.
PAL 802BD40B 0089 NTSC 802EAAE7 0089 Mario explodes if he moves too fast JS If Mario runs too fast, or he does other things too quickly, he will explode like a Bob-omb!
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9484 8130B010 2D44 8130B012 41D0 8130B014 1C80 8130B016 0003 8130B018 0000 8130B01A 0000 8130B01C 0C0A 8130B01E E869 8130B020 0000 8130B022 0000 8130B024 8FBF 8130B026 0014 8130B028 27BD 8130B02A 0018 8130B02C 03E0 8130B02E 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE B1C4 8133D3E0 2D44 8133D3E2 41D0 8133D3E4 1C80 8133D3E6 0003 8133D3E8 0000 8133D3EA 0000 8133D3EC 0C0B 8133D3EE 9ABE 8133D3F0 0000 8133D3F2 0000 what lost all money casino possible 8FBF 8133D3F6 0014 8133D3F8 27BD 8133D3FA 0018 8133D3FC 03E0 8133D3FE 0008 810EE060 8033 810EE062 D3D0 Graphic changes Please go to the.
Health codes Mario loses health slower in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE FFFF Kill Mario instantly in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE 8000 Recover health at slow speed in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE 0001 Recover health at quick speed in toxic gas in Hazy Maze Cave JS Turn code on before title screen appears.
NTSC 812540EE 0003 Thanks to Xane M for this code: D-Pad Health Adjustment Changes Mario's health depending on what D-Pad button's pushed.
NTSC D133AFA0 0800 8033B21E 0008 D133AFA0 0200 8033B21E 0006 D133AFA0 0400 8033B21E 0004 D133AFA0 0100 8033B21E 0002 Mario and the time limit of death JS Mario's health will continually drain until he dies, so be sure to collect lots of coins.
PAL 8130B000 3C04 8130B002 8031 8130B004 9485 8130B006 94DE 8130B008 24A5 8130B00A FFFF 8130B00C A485 8130B00E 94DE 8130B010 03E0 8130B012 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 3C04 8133D3D2 8034 8133D3D4 9485 8133D3D6 B21E 8133D3D8 24A5 8133D3DA FFFF 8133D3DC A485 8133D3DE B21E 8133D3E0 03E0 8133D3E2 0008 810EE060 8033 810EE062 D3D0 Infinite Health PAL 813094DE 0880 NTSC 8133B21E 0880 Misc.
Jumping makes Mario land on his bottom, and if you try to do the long jump, Mario will be thrown back.
If Mario falls off a platform but not from a jump he will be thrown back and may lose his cap!
And if you try to do a backflip, Mario will do a bellyflop.
PAL 8130453A 2FF4 8130455A 2F74 8130465E 3024 8130463A 2F94 NTSC 81336C62 FF8C 81336C82 FEEC 81336D86 FFC8 81336D62 FF14 Mario Jumps Instead of Getting Burnt JS This code causes Mario to jump instead of getting burnt by Bowser's fire and please click for source from other creatures, such as Shy guy.
PAL 8130460A 2E44 NTSC 81336D32 FD70 Mario's long jump is cannon jump JS Whenever you do a long jump it will seem like Mario has been blasted out of a cannon.
If you do the long jump while wearing the wing cap, you'll fly.
PAL 8130455A 2FE4 NTSC 81336C82 FF78 Deadly jump JS If Mario jumps, he will be burnt by fire but other jumps won't hurt Mario!
PAL 8130453A 2F04 NTSC 81336C62 FE60 Super high spin attack if backflip or triple jump JS Turn this code on before the title screen appears.
Whenever you backflip or triple jump Mario will do a super high spin attack.
Mario will also perform a spin attack if he falls off a platform or other surface.
PAL sloth all around me all super mario 64 gameshark codes 8124BC56 4334 8124BC6A 4340 NTSC 8126FB4A 00AC 81252662 4334 8125267A 4340 Multiplayer codes 2P controlled work elevator JS This code lets you control the work elevator in Hazy maze cave using the second controller D-pad the buttons on the elevator will still work.
PAL D030927C 0004 802FED54 0001 D030927C 0008 802FED54 0002 D030927C 0001 802FED54 0003 D030927C 0002 802FED54 0004 NTSC D033AFBC 0004 803327A4 0001 D033AFBC 0008 803327A4 0002 D033AFBC 0001 803327A4 0003 D033AFBC 0002 803327A4 0004 Pick up codes Please go to Playing as.
Bigger Whomps JS Turn this code on when at the star select screen for Whomp's fortress and then select the first star.
This code makes King Whomp double his normal size and the other Whomps the size King Whomp would normally be.
NTSC 812C6DAE 4080 81346F14 4000 81346F18 4000 81346F1C 4000 81346CB4 4000 81346CB8 4000 81346CBC 4000 The first code line is the size of King Whomp 4080; single value for X, Y and Z size and the remaining code lines are the X, Y and Z size modifiers for the other two Whomps their normal size is 3F80.
Note that the size values are floating-point values.
Mario Shadow Size Modifier JS Using this code you can change the size of Mario's shadow.
Use D-pad up for normal size, D-pad right for slightly bigger, D-pad down for very big, D-pad left for tiny, and the shoulder All bonus code for no shadow.
PAL D0309260 0008 810E5F34 0064 D0309260 0001 810E5F34 0084 D0309260 0004 810E5F34 0164 D0309260 0002 810E5F34 0044 D0309261 0020 810E5F34 0000 NTSC D033AFA0 0008 810F0874 0064 D033AFA0 0001 810F0874 0084 D033AFA0 0004 810F0874 0164 D033AFA0 0002 810F0874 0044 D033AFA1 0020 810F0874 0000 2D Bowser Bowser in the Dark World JS Go to the first Bowser fight level Bowser in the Dark World and turn on this code for Bowser to look 2D.
PAL 8130BA64 3D00 NTSC 8133DE34 3D00 Tiny King Whomp JS Turn this code on before the title screen appears.
Then go to Whomp's fortress and select the first star; you will find that King Whomp is very small and will not be able to harm Mario.
Please note that although King Whomp will be tiny his shadow will be the normal size.
PAL 812A1C46 3E80 NTSC 812C6DAE 3E80 D-pad Goomba Size Modifier JS Turn this code on before the title screen appears.
When in a course that has Goombas, press D-pad down for tiny Goombas, D-pad right for normal size Goombas, D-pad left for big Goombas or D-pad up for huge Goombas.
Note that normally small or normally big Goombas such as in Tiny-huge Island will still behave as if they were their usual size.
PAL 812CE318 3C04 812CE31A 8030 812CE33C C48C 812CE33E EE80 D0309260 0004 812FEE80 3F00 D0309260 0001 812FEE80 3FC0 D0309260 0002 812FEE80 4080 D0309260 0008 812FEE80 4100 NTSC 812FF9CA 8033 812FF9CC 0000 812FF9CE 0000 812FF9D6 28D0 D033AFA0 0004 813328D0 3F00 D033AFA0 0001 813328D0 3FC0 D033AFA0 0002 813328D0 4080 D033AFA0 0008 813328D0 4100 Change Mario to 1 of 5 different sizes JS Turn this code on before the title screen https://chapler.ru/all/all-fun-slots.html />When you start the game Mario will be invisible; use the D-pad buttons and the shoulder L button to change Mario between Waluigi D-pad upPaper Mario D-pad rightLuigi D-pad downWario D-pad left and normal size Mario shoulder L button.
PAL 8124C7E4 8E05 8124C7E6 1BD0 8124C7E8 8E06 8124C7EA 1BD4 8124C7EC 8E07 8124C7EE 1BD8 D0309260 0008 8130B000 3F30 D0309260 0008 8130B004 4000 D0309260 0008 8130B008 3F30 D0309260 0001 8130B000 3D00 D0309260 0001 8130B004 3F80 D0309260 0001 8130B008 3F80 D0309260 0004 8130B000 3F40 D0309260 0004 8130B004 3FC0 D0309260 0004 8130B008 3F80 D0309260 0002 8130B000 4000 D0309260 0002 8130B004 3F80 D0309260 0002 8130B008 4020 D0309261 0020 8130B000 3F80 D0309261 0020 8130B004 3F80 D0309261 0020 8130B008 3F80 NTSC 812535BC 8D05 812535BE 2260 812535C0 8D06 812535C2 2264 812535C8 8D07 812535CA 2268 D033AFA0 0008 8133D3D0 3F30 D033AFA0 0008 8133D3D4 4000 D033AFA0 0008 8133D3D8 3F30 D033AFA0 0001 8133D3D0 3D00 D033AFA0 0001 8133D3D4 3F80 D033AFA0 0001 8133D3D8 3F80 D033AFA0 0004 8133D3D0 3F40 D033AFA0 0004 8133D3D4 3FC0 D033AFA0 0004 8133D3D8 3F80 D033AFA0 0002 8133D3D0 4000 D033AFA0 0002 8133D3D4 3F80 D033AFA0 0002 8133D3D8 4020 D033AFA1 0020 8133D3D0 3F80 D033AFA1 0020 8133D3D4 3F80 D033AFA1 0020 8133D3D8 3F80 Mario size modifier PAL 8124C7DA xxxx Version 1-must be activated before the title screen This single code will alter Mario's size in all three dimensions X,Y,Z using xxxx and will work for any level since it actually changes part of the coding stored in the RAM.
This is a floating point number which defaults to 3F80; any value less will make Mario smaller, larger values will make Mario grow.
Version 2-Values as above.
Mario is Waluigi's size in any level JS For Mario to be much more like Waluigi in size, use this code which you should turn on before the title screen.
PAL 8124C7E8 3C06 8124C7EA 4000 8124C7DA 3F30 NTSC 812535C2 4000 812535BE 3F30 Play as Paper Mario in any level JS Turn this code on before the title screen appears.
With this code Mario will be flat in one direction like in the old days or a bit like Paper Mario.
PAL 8124C7E4 3C05 8124C7E6 3D00 NTSC 812535BE is freezing Yes, the NTSC version only needs one code!
To adjust Mario's size more to your liking change the 3D00 which is a hex value.
Play as Luigi sized Mario in any level JS Turn this code on before the title screen appears.
For those of you who have edited Mario to look like Luigi but cannot change his size this code will make Mario taller and slimmer.
PAL 8124C7E8 3C06 8124C7EA 3FC0 8124C7DA 3F40 NTSC 812535C2 3FC0 812535BE 3F40 Yes, the NTSC version needs one less code!
To adjust Mario's size more to your liking then change the 3FC0 and 3F40 which are hex values.
Play as Wario size Mario in any level JS Turn see more this code before the title screen and when you start your file Mario will be Wario's size.
You can turn this code off after it has been on briefly and the changes will remain.
PAL 8124C7E4 3C05 8124C7E6 4000 8124C7EC 3C07 8124C7EE 4020 NTSC 812535BE 4000 812535CA 4020 To adjust Mario's size more to your liking then change the 4000 and 4020 which are hex values.
Change the size of Bowser in Bowser in the Sky final Bowser boss fight level JS To shrink Bowser to a tiny size uses this code: PAL 8130B0E4 3E80 8130B0E8 3E80 8130B0EC 3E80 NTSC 8133D4B4 3E80 8133D4B8 3E80 8133D4BC 3E80 For other Bowser sizes replace the 3E80 values with 3F40 for small Bowser, 3F80 for normal size Bowser, 3FC0 for large Bowser, 4000 for very large Bowser, 4040 for giant Bowser and 4200 for super giant Bowser.
Each code modifies Bowser's size in the X, Y and Z directions so try different combinations to distort Bowser!
Change Princess Peach's size JS If you use a code to get Peach outside the castle, use this code with it to change her size-it can be turned on any time.
PAL 81193AC0 xxxx NTSC 811946C0 xxxx Values to use for xxxx are 3F80 fo large Peach, 4000 for an even bigger princess and for a tiny Peach use 3E00.
Monkey size modifier JS This code allows you to change the size of the monkey in Tall, tall mountain; activate it when you are in the level.
PAL 8118C500 xxxx NTSC 8118D100 xxxx Replace xxxx with 3F80 for large size or 3E00 for small size; 3E80 is the normal size.
Sound codes Don't like Mario's voice-do something about it!
Disable Music code JS Turn code on before title screen appears.
There is a side effect that in some levels a short piece of music is played when you first enter the level.
JAP ORG 81380360 0000 81380362 0000 Have the same music in every level JS Turn this code on before the title screen appears.
With this code you can force the game to always play the same level music, which is the water music.
For other music, change the end value on the second code line normally 0005 ; you can even have no music by using the value 0000.
PAL 81376110 240A 81376112 0005 NTSC 81380360 240C 81380362 0005 D-pad music select JS Turn this code on before the title screen appears.
To change the music, press a D-pad direction and then enter a level.
Use D-pad up for the SMB music, D-pad right for the water music, D-pad down for the end music and D-pad left for Piranha plant music.
PAL 81376104 3C09 81376106 8031 81376112 B000 D0309260 0008 8130B000 0002 D0309260 0001 all super mario 64 gameshark codes 0005 D0309260 0004 8130B000 0020 D0309260 0002 8130B000 000B NTSC 81380350 3C0B 81380352 8034 81380362 D3D0 D033AFA0 0008 8133D3D0 0002 D033AFA0 0001 8133D3D0 0005 D033AFA0 0004 8133D3D0 0020 D033AFA0 0002 8133D3D0 000B Press D-pad for different sounds JS For each of the D-pad directions you will hear a different sound, you will need to press the button longer for the more lengthy sounds.
The sounds are Mario "Hello!
To change the sounds for each D-pad direction, modify the values that are in blue.
Here are some values to use; 202B "Yahoo!
PAL 8130B000 27BD 8130B002 FFE8 8130B004 AFBF 8130B006 0014 8130B008 3C04 8130B00A 8031 8130B00C 948A 8130B00E 9260 8130B010 2408 8130B012 0800 8130B014 1148 8130B016 0009 8130B018 2408 8130B01A 0400 8130B01C 1148 8130B01E 000A 8130B020 2408 8130B022 0100 8130B024 1148 8130B026 000B 8130B028 2408 8130B02A 0200 8130B02C 1148 8130B02E 000C 8130B030 0000 8130B032 0000 8130B034 1000 8130B036 000D 8130B038 0000 8130B03A 0000 8130B03C 3C04 8130B03E 2032 8130B040 1000 8130B042 0008 8130B044 0000 8130B046 0000 8130B048 3C04 8130B04A 2028 8130B04C 1000 8130B04E 0005 8130B050 0000 8130B052 0000 8130B054 3C04 8130B056 2031 8130B058 1000 8130B05A 0002 8130B05C 0000 8130B05E 0000 8130B060 3C04 8130B062 5004 8130B064 0C0A 8130B066 8E24 8130B068 3484 8130B06A 6001 8130B06C 8FBF 8130B06E 0014 8130B070 27BD 8130B072 0018 8130B074 03E0 8130B076 0008 810E3720 8030 810E3722 B000 NTSC 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 3C04 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0800 8133D3E4 1148 8133D3E6 0009 8133D3E8 2408 source 0400 8133D3EC 1148 8133D3EE 000A 8133D3F0 2408 8133D3F2 0100 8133D3F4 1148 8133D3F6 000B 8133D3F8 2408 8133D3FA 0200 8133D3FC 1148 8133D3FE 000C 8133D400 0000 8133D402 0000 8133D404 1000 8133D406 000D 8133D408 0000 8133D40A 0000 8133D40C 3C04 8133D40E 2032 8133D410 1000 8133D412 0008 8133D414 0000 8133D416 0000 8133D418 3C04 8133D41A 2028 8133D41C 1000 8133D41E 0005 8133D420 0000 8133D422 0000 8133D424 3C04 8133D426 2031 8133D428 1000 8133D42A 0002 8133D42C 0000 8133D42E 0000 8133D430 3C04 8133D432 5004 8133D434 0C0B 8133D436 2864 8133D438 3484 8133D43A 6001 8133D43C 8FBF 8133D43E 0014 8133D440 27BD 8133D442 0018 8133D444 03E0 8133D446 0008 810EE060 8033 810EE062 D3D0 Mute Mario's voice in any level JS PAL 803004E2 0000 NTSC 803331C2 0000 No music JAP ORG Unknown creator A131C236 019a Spawn Codes Please go to Timer codes Time how long it takes to get a star V1.
So that the timer doesn't reset to zero when you enter certain areas such as inside the volcano, the timer is always ticking but at the star select screen you can press L to reset the timer.
PAL 81244CAC A030 81244CAE 9526 812484A4 A200 812484A6 00F6 80246413 0040 81244CB0 0000 81244CB2 0000 D0309261 0020 81309504 0000 NTSC 81249688 A03B 8124968A B25E 8124DC7C A1A0 8124DC7E 00EE 8024B197 0040 81249690 0000 81249692 0000 D033AFA1 0020 8133B26C 0000 Time how long it takes to get a star JS Turn this code on before the title screen appears.
When you enter any enemy level, the timer will appear and star counting up, the timer will stop when you've get a star.
PAL 81244CAC A030 81244CAE 9526 812484A4 A200 812484A6 00F6 80246413 0040 NTSC 81249688 A03B 8124968A B25E 8124DC7C A1A0 8124DC7E 00EE 8024B197 0040 Time yourself in any enemy level JS Activate this code before the title screen appears and then in any enemy level the timer will be displayed.
Press D-pad up to start the timer, D-pad down to stop it or shoulder left button to reset the timer to zero.
Note that this code also gives you control over the timer when racing including the slides.
PAL 80246413 0040 D0309260 0008 80309526 0001 D0309260 0004 80309526 0000 D0309261 0020 81309504 0000 NTSC 8024B197 0040 D033AFA0 0008 8033B25E 0001 D033AFA0 0004 8033B25E 0000 D033AFA1 0020 8133B26C 0000 Thanks to Vegard Nossum for the following codes: Manual timer: JAP ORG 81249658 A03B 8124dadc A1A0 8124dade 00EE 8024b017 0040 81249660 0000 81249662 0000 D0339c31 0020 81339efc 0000 Automatic timer: JAP ORG 81249658 A03B 8124dadc A1A0 8124dade 00EE 8024b017 0040 Instant death D-pad down : D1339c30 0400 80339eae 0000 Water codes Water level in Wet-dry world constantly rises JS Turn this code on before the title screen appears.
It will be a race against time as soon as you enter Wet-dry world as the water level will continually higher itslef but you can use the water level switches to help or make the situation worse.
PAL 8130B000 3C04 8130B002 8033 8130B004 9485 8130B006 EDBA 8130B008 24A5 8130B00A 0001 8130B00C A485 all super mario 64 gameshark codes EDBA 8130B010 03E0 8130B012 0008 8124C7F0 0C0C 8124C7F2 2C00 NTSC 8133D3D0 3C04 8133D3D2 8036 8133D3D4 9485 8133D3D6 118A 8133D3D8 24A5 8133D3DA 0001 8133D3DC A485 8133D3DE 118A 8133D3E0 03E0 8133D3E2 0008 812535CC 0C0C 812535CE F4F4 Thanks to YouTube user pricesspaigeI99I for the following code: Press L To Control Water Levels Turn the code on before the title screen appears.
Press the L button to control the water height levels causing the water level rise or drain!
Note: This code won't work on all waters of the game, and another note is that the code may not work at all on some gameshark versions you are using!
Before you enter Wet-dry world jump as high as you can into the painting where the water level usually starts off high, them the water will constantly drain itself but you can use the water level switches to make the situation better or worse.
PAL 8130B000 3C04 8130B002 8033 8130B004 9485 8130B006 EDBA 8130B008 24A5 8130B00A FFFF 8130B00C A485 8130B00E EDBA 8130B010 03E0 8130B012 0008 8124C7F0 0C0C 8124C7F2 2C00 NTSC 8133D3D0 3C04 8133D3D2 8036 8133D3D4 9485 8133D3D6 118A 8133D3D8 24A5 8133D3DA FFFF 8133D3DC A485 8133D3DE 118A 8133D3E0 03E0 8133D3E2 0008 812535CC 0C0C 812535CE F4F4 D-pad Wet-dry world water level control JS In Wet-dry world, use D-pad up for very high water level, D-pad right for quite high, D-pad down for very low and D-pad left for high.
PAL D0309260 0008 8132EDBA 3200 D0309260 0001 8132EDBA 0900 D0309260 0004 8132EDBA 0000 D0309260 0002 8132EDBA 1000 NTSC D033AFA0 0008 8136118A 3200 D033AFA0 0001 8136118A 0900 D033AFA0 0004 8136118A 0000 D033AFA0 0002 8136118A 1000 Remove water in levels that have water JS Go to a level that has water, turn on this code, and the water will be gone!
If you want the water back, exit the course, turn the code off and go back to the level.
Note that outside the castle you can get rid of the water except for the waterfall.
Do not use this code while in Wet-dry world.
PAL 8132EDB4 0000 8132EDB6 0000 NTSC 81361184 0000 81361186 0000 YouTube user pricesspaigeI99I has also done a code that removes water but the game doesn't crash even when you go to Wet-Dry World.
PAL 8132EDB4 8107 8132EDB6 F5E8 NTSC 81361184 8107 81361186 F5E8 Very high water in Wet-dry World any star JS To raise the water to an extreme height in Wet-Dry world simply activate this code when in the course or at the star select screen.
To download, please see the attachment at the bottom of this page.
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JK644W564
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Max cash out:
$ 200

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario 64 for Nintendo 64.If you've discovered a cheat you'd like to add to the page, or have a correction.


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Super Mario64 Gameshark Codes - wiiboy34
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Super Mario64 Gameshark Codes - wiiboy34
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Gameshark code: Mario rides Yoshi in Super Mario 64

B6655644
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Here are the Codes of the years 2007/08. Codes made and developed by: yoshielectron dudaw12 Here are the Codes: (work just for the NTSC version of the epic game) I add one more as a reward for description-readers =D (and one as a request) Blue fish are Stars: 812B9806 007A It's raining Whomps: 8130617A 2BCC 8130617E 0067 Messages appear: (with D-Pad control) 8133D2D0 27BD 8133D2D2 FFE8.


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Super Mario64 Gameshark Codes - wiiboy34
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Super mario 64 Gameshark codes | Smashboards
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CHEAT CODE CHALLENGE! (SM64)

G66YY644
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here you can post codes for gameshark heres some (well) A032C96B DDD4 NES Sound A432C62B 0666 Strobe Light Mode. Neoseeker Forums ยป Nintendo 64 ยป Super Mario 64 ยป gameshark codes.


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Super Mario64 Gameshark Codes - wiiboy34
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Super mario 64 Gameshark codes | Smashboards
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all super mario 64 gameshark codes

A67444455
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30 xB
Max cash out:
$ 1000

This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario 64 for Nintendo 64.If you've discovered a cheat you'd like to add to the page, or have a correction.


Enjoy!
SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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Super Mario 64 Gameshark Cheats Pt. II

JK644W564
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The following cheat codes are for Super Mario 64 on the Nintendo N64 platform. We hope that you are enjoying your visit to Free Game Cheats and look forward to your return for more of the best cheat codes.


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Super Mario64 Gameshark Codes - wiiboy34
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Super mario 64 Gameshark codes | Smashboards
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Super mario 64 Gameshark codes. (Fire mario and others)

TT6335644
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Have the same music in every level (Sound codes) Mario explodes after a delay (Explosive codes) All objects except for Mario move slow (Advanced codes) Press L to go past the trapdoors inside the castle (Misc.) Change Goomba head to Peach's head using Press L to copy memory code (Advanced codes) Press D-pad to start or stop screen shake.


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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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SuperMario642's Super Mario 64 GameShark Code: SuperMario642's Super Mario 64 Gameshark codes
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I be copied my list of Super Mario 64 Gameshark Codes.
Thanks to Yoshielectron and other YouTubers, I give this Gameshark Codes.
First of all, my YouTube site isand my mail is.
Beware, I talk spanish!
Ok, let's start with the first.
Blue coins come out of trees 812B0ABA 0830 812B0AC6 0076 Bob- Oms like Goombas 810EE318 802F 810EE31A F408 810EE324 all super mario 64 gameshark codes 810EE326 F96C The bob- oms like goombas, and all super mario 64 gameshark codes can explode.
Mario likes Bob- All super mario 64 gameshark codes Buddy 8134FFDC 8018 8134FFDE D6C8 81350004 8018 81350006 6CEC Bowser's flames turn into shock-waves 812B8AE6 11D0 812B8AF2 0068 Castle's left signpost like Yoshi 813422FC 8019 813422FE 4E28 81342324 8015 81342326 00CC Chain Chomp comes out of red coins 812E5CAA 478C 812E5CAE 0066 Chain Chomp like Pac- Man 80161D06 0023 80161D04 0004 801623C4 0004 801623C6 0023 801629D0 00B8 80162C30 00B8 Chain Chomp or simplemently Chomp likes a Pac- Man.
Clone Mario 8833B248 0001 8133B1C4 4170 Pressing GS button F9 you make varius Mario,s.
Beware, varius Mario,s can crash the game or make the game slowly.
It's a advanced code.
Common Graphics 8133B6A2 8F40 8133B6AA 8C4C 8133B6B6 A108 8133B6BA 9E10 8133B6C2 8B9C 8133B6EE 9A9C 8133B772 8AA4 8133B7B6 9160 8133B7BE 8C00 8133B822 9464 8133B6A6 8FBC 8133B6AE 8C4C 8133B7BA 9160 Other of my advanced cheats.
I do not used it, yet.
D- pad to change Mario's voices!
D- Pad remote control 8133D2D0 3C09 8133D2D2 8036 8133D2D4 8D29 8133D2D6 1160 8133D2D8 C520 8133D2DA 00A0 8133D2DC C526 8133D2DE 00A4 8133D2E0 C524 8133D2E2 00A8 Exploded Bob- Ombs come back as King Bob- Omb!
Beware, wing a King Bob- Omb exploded Bob- Omb can crash the game.
Bigger and lasting explosions 802EAAE7 0089 On any level, there are explosions like Bob- Omb's explosions.
Fire Mario can walks on lava 81250900 1000 8107EC20 5000 8107EC22 0000 8107EC28 FF00 8107EC2A 0000 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 81253B50 0000 Here is the Fire Mario all super mario 64 gameshark codes, and walks on lava Lethal Lava Land, Bowser in the Fire Sea Get yellow coins when you make ground- pounds or crash with any objects 812AC68E 09A4 812AC69A 0074 812AC88E 09A4 812AC89A 0074 Get mushrooms from trees 812B0ABA 4010 812B0AC6 00D4 When you scale a tree, some 1up Mushrooms appears.
Go beyond the mirror in the third floor D033AFA1 0020 8133B1AC 45A4 D033AFA1 all species 8133B1B4 44BC Pressing L button button A in your keyboard when you are in the Third Floor previously to entry in Snowman land you go to beyond the mirror.
Goomba jackpots 812E5CAA 00C0 812E5CAE 472C 803328C7 0020 When you hit a Goomba, lots of coins come out from the hited Goomba.
Gravity Control D033AFA0 0004 8133B1BC FFFF D033AFA0 0002 8133B1BC C000 D033AFA0 0001 8133B1BC 9880 D033AFA0 0008 8133B1BC 4000 Beware, it's a advanced code.
Infinite energy, breath and lives recommended.
Mario's Cap 8033B177 00??
Metal Luigi Metal Mario this web page Luigi's size 8133B176 0015 8107EC40 0064 8107EC42 0000 8107EC38 0064 8107EC3A 0000 812535C2 3FC0 812535BE 3F40 Tall, Tall Mountain's Monkey changed size, not character 8118D100 3F80 You no play with the monkey, but the size is changed to Diddy Kong's size.
Moon Jump D033AFA1 0020 8133B1BC 4220 D033B1BD 0020 8133B17C 0300 D033B1BD 0020 8133B17E 0880 Pressing Click here Button A in your keyboardyou do a moon jump without end.
NES Luigi 8107EC80 F8B0 8107EC82 1000 8107EC88 F8B0 8107EC8A 1000 8107EC50 F8B0 8107EC52 1000 8107EC58 F8B0 8107EC5A 1000 8107EC40 FFFF 8107EC42 FF00 Super Mario Bros.
Nikkonolasco's suit 8107EC40 9191 8107EC42 9156 8107EC38 9191 8107EC3A 9134 Other YouTuber who makes Mario and Pokemon Bloopers.
Ninja 8107EC40 0000 8107EC42 0000 8107EC38 0000 8107EC3A 0000 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 8107EC50 0000 8107EC52 0000 Jumping you do a fast jump, how a true ninja.
No shadow 810F0860 3E80 Your Mario no got shadow.
Paper Mario 812535BE 3D00 How the Nintendo 64 game, Paper Mario too is called Paper Mario 64 Play as bat in Hazy Maze Cave 8135153C 8017 8135153E DECC 81351564 8014 81351566 4368 Play as Bowser in third Bowser boss battle 813408DC 8018 813408DE 3C10 81340904 8015 81340906 05B0 80340A47 00FF Play as Pac- Man Chain Chomp painted yellow in Bob- Omb Battlefield 80161D06 0023 80161D04 0004 801623C4 0004 801623C6 0023 801629D0 00B8 80162C30 00B8 8134FFDC 8018 8134FFDE F02C 81350004 8016 81350006 2E20 Play as Pokey Klepto in Lethal Sand Land 81346EFC 8018 81346EFE 3714 81346F24 8014 81346F26 9BB4 You like Klepto all super mario 64 gameshark codes in Paper Mario 64 game Play as Shark in Dire, Dire Docks 813414BC 8018 813414BE 8C28 813414E4 8013 813414E6 CACC I called it the Jaws game.
Play as spider in Bowser in the Fire Sea 8134A7FC 8017 8134A7FE 5F00 8134A824 8014 8134A826 BA4C You like a spider.
Poison Mushrooms 812F3C9E FFFF 1-down Mushrooms not deadly.
Press L Button A Button in your keyboard to change Mario's powers 8133D3D0 read article 8133D3D2 8034 8133D3D4 948A 8133D3D6 AFA0 8133D3D8 2408 8133D3DA 0020 8133D3DC 150A 8133D3DE 0003 8133D3E0 9485 8133D3E2 B176 Presing A to change Mario's cap Powers Metal, Invisible,Fliying, Invisible Fliying, Metal Fliying, Metal Invisible, Metal Invisible Fliying Mario and No cap Press L Button you know, A button in your keyboard to explode Mario like a Bob- Omb 8133D3D0 27BD 8133D3D2 FFE8 8133D3D4 AFBF 8133D3D6 0014 8133D3D8 more info 8133D3DA 8034 8133D3DC 948A 8133D3DE AFA0 8133D3E0 2408 8133D3E2 0020 8133D3E4 150A Explode Mario pressing A.
Press GS button F9 to give 255 coins.
Chuk-yas 8133188A 0528 8133188C 00DF Fly Guys 8133188A 46DC 8133188C 00DC Goomboss big Goombas 8133188A 472C 8033188D 00C0 8033188F 0001 King Whomps 8133188A 2BB8 8133188C 0067 Thwomps 8133188A 2BB8 8133188C 0067 Remove the HUD 812E3DB0 0000 812E3DB2 0000 812E3DE0 0000 812E3DE2 0000 812E3E18 0000 812E3E1A 0000 812E3DC8 0000 812E3DCA 0000 Activate this code to remove the HUD lives, coins and stars options Ride Yoshi outside the castle liking a Koopa Troopa shell 8134209C 8019 8134209E 4E28 813420C4 8015 813420C6 0B74 8134225E D0BC Screen shakes when mario Ground- Pounds 8133D2D0 27BD 8133D2D2 FFE8 8133D2D4 AFBF 8133D2D6 0014 8133D2D8 3C04 8133D2DA 8034 8133D2DC 9084 8133D2DE B179 8133D2E0 https://chapler.ru/all/all-casinos-in-miami.html 8133D2E2 943F 8133D2E4 0004 8133D2E6 2040 8133D2E8 8FBF 8133D2EA 0014 8133D2EC 27BD 8133D2EE 0018 8133D2F0 03E0 8133D2F2 0008 810EE060 8033 810EE062 D2D0 SNES Luigi 8107EC38 007F 8107EC40 00FF 8107EC20 5B00 8107EC22 AA00 8107EC28 5B00 8107EC2A AA00 Super Mario World's Luigi SNES Game.
Sonic the Hedgehog v1.
This code likes Sonic, walks underwater, do the Sonic's jump and runs fast.
StarMan Mario 8124F374 2400 8133B21E 08FF 8133B21E 08FF 8107EC43 FFFF 8107EC67 FFFF 8107EC65 FFFF 8107EC32 FFFF 8107EC38 000F 8107EC40 0300 8107EC40 0000 8107EC42 0000 8107EC38 FFFF 8107EC3A FF00 8107EC20 007F 8107EC22 0000 8107EC28 0000 all super mario 64 gameshark codes 0000 8107EC40 0000 8107EC40 EFDD 8107EC42 8800 8107EC38 EFDD 8107EC3A 8800 8107EC20 EFDD 8107EC22 8800 8107EC28 EFDD 8107EC2A 8800 Stop the camera 8033B205 0001 Activate this code to stop the camera it doesnt moves My suit 8107EC20 007F 8107EC22 00FF 8107EC28 007F 8107EC2A 00FF 8107EC40 FFFF 8107EC38 5050 8107EC42 FF00 8107EC3A 5000 8107EC40 0000 8107EC38 0000 Very Giant - Ultra Bowser on Bowser Third Boss Battle 8133D4B4 ebgames 8133D4B8 4200 8133D4BC 4200 In click here a Bower, Mario is a ant size.
Waluigi 8107EC40 800F 8107EC38 BB00 8107EC38 800F 8107EC3A BB00 8107EC20 0000 8107EC22 0000 8107EC28 0000 8107EC2A 0000 Wario v1.
If you want to see my Project64 v1.
There are Colour Codes free.